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poster

Intrinsically musical game worlds: abstract music generation as a result of gameplay

Published: 26 August 2019 Publication History

Abstract

This poster submission explores the concept of nuanced dynamic music generation as a core game mechanic. The world in which this game is set is intrinsically musical. All events and actions in the world add to the music rather than being sound effects that are layered over top of a soundtrack. The music that is generated is often more of a rhythmic soundscape than a song in this game.
The goal of the game is not to play a song correctly. Rather, it is to navigate a world, complete puzzles and kill enemies. Playing the game well will sound more musical than playing it poorly. This concept explores a new realm of creative opportunity for game designers. For example, musically cohesive audio can provide clues to a player for how to progress through a level. This core mechanic has the potential to engage a player in ways that most games do not.

References

[1]
Anne-Sophie Mongeau. 2017. Behind the Sound of 'No Man's Sky': A Q&A with Paul Weir on Procedural Audio. (March 2017). Retrieved May 10, 2019 from https://www.asoundeffect.com/no-mans-sky-sound-procedural-audio/
[2]
K. Collins. An introduction to procedural music in video games. Contemporary Music Review, 28(1):8-10, 2009.
[3]
Timothey Adam, Michael Haungs, and Foaad Khosmood. 2014. Procedurally Generated, Adaptive Music for Rapid Game Development. Master's thesis. Cal Poly San Luis Obispo, San Luis Obispo, CA.
[4]
Zhang J, Fu X. 2015. The Influence of Background Music of Video Games on Immersion. Journal of Psychology & Psychotherapy 5: 191.

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  1. Intrinsically musical game worlds: abstract music generation as a result of gameplay

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      cover image ACM Other conferences
      FDG '19: Proceedings of the 14th International Conference on the Foundations of Digital Games
      August 2019
      822 pages
      ISBN:9781450372176
      DOI:10.1145/3337722
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 26 August 2019

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      Author Tags

      1. adaptive music
      2. generative music
      3. immersion
      4. player feedback

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      FDG '19

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      FDG '19 Paper Acceptance Rate 46 of 124 submissions, 37%;
      Overall Acceptance Rate 152 of 415 submissions, 37%

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