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Rhythm dungeon: a blockchain-based music roguelike game

Published: 26 August 2019 Publication History

Abstract

Rhythm Dungeon is a rhythm game which leverages the blockchain as a shared open database. During the gaming session, the player explores a roguelike dungeon by inputting specific sequences in time to music rhythm. By integrating smart contract to the game program, the enemies through the venture are generated from other games which share the identical blockchain. On the other hand, the player may upload their characters at the end of their journey, so that their own character may appear in other games and make an influence. Rhythm Dungeon is designed and implemented to show the potential of decentralized gaming experience, which utilizes the blockchain to provide asynchronous interactions among massive players.

References

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Néstor Álvarez Díaz, Jordi Herrera-Joancomartí, and Pino Caballero-Gil. 2017. Smart Contracts Based on Blockchain for Logistics Management. In Proceedings of the 1st International Conference on Internet of Things and Machine Learning (IML '17). ACM, New York, NY, USA, Article 73, 8 pages.
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Vitalik Buterin. 2013. Ethereum white paper: a next generation smart contract & decentralized application platform. https://github.com/ethereum/wiki/wiki/White-Paper (2013).
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Wei Cai, Zehua Wang, Jason B. Ernst, Zhen Hong, Chen Feng, and Victor C. M. Leung. 2018. Decentralized Applications: The Blockchain-Empowered Software System. IEEE Access 6 (2018), 53019--53033.
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Wei Cai and Xiao Wu. 2019. Demo Abstract: An Interoperable Avatar Framework Across Multiple Games and Blockchains. In 2019 IEEE Conference on Computer Communications Demos (INFOCOM 2019 DEMOS), Paris, France, April 29-May 2. Paris, France.
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Tian Min and Wei Cai. 2019. A Security Case Study for Blockchain Games. In IEEE Games Entertainment Media Conference 2019 (GEM 2019), New Haven, Connecticut, United States, June 19--22. New Haven, US.
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Tian Min, Hanyi Wang, Yaoze Guo, and Wei Cai. 2019. Blockchain Games: A Survey. In IEEE Conference on Games (CoG 2019), London, United Kingdom, Aug 20--23.
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Satoshi Nakamoto. 2008. Bitcoin: A Peer-to-Peer Electronic Cash System. White Paper: https://bitcoin.org/bitcoin.pdf (2008).
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Michael Nofer, Peter Gomber, Oliver Hinz, and Dirk Schiereck. 2017. Blockchain. Business & Information Systems Engineering 59, 3 (01 Jun 2017), 183--187.

Cited By

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  • (2023)Facilitating Serverless Match-based Online Games with Novel Blockchain TechnologiesACM Transactions on Internet Technology10.1145/356588423:1(1-26)Online publication date: 23-Feb-2023
  • (2022)Synchronization in games soundProceedings of the 2nd Workshop on Games Systems10.1145/3534085.3534342(22-28)Online publication date: 14-Jun-2022
  • (2022)Research opportunities in the application of blockchain in video games: A scoping review2022 IEEE International Conference on Omni-layer Intelligent Systems (COINS)10.1109/COINS54846.2022.9854939(1-5)Online publication date: 1-Aug-2022
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Published In

cover image ACM Other conferences
FDG '19: Proceedings of the 14th International Conference on the Foundations of Digital Games
August 2019
822 pages
ISBN:9781450372176
DOI:10.1145/3337722
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 August 2019

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Author Tags

  1. application
  2. blockchain
  3. decentralization
  4. game
  5. software

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FDG '19

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FDG '19 Paper Acceptance Rate 46 of 124 submissions, 37%;
Overall Acceptance Rate 152 of 415 submissions, 37%

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Cited By

View all
  • (2023)Facilitating Serverless Match-based Online Games with Novel Blockchain TechnologiesACM Transactions on Internet Technology10.1145/356588423:1(1-26)Online publication date: 23-Feb-2023
  • (2022)Synchronization in games soundProceedings of the 2nd Workshop on Games Systems10.1145/3534085.3534342(22-28)Online publication date: 14-Jun-2022
  • (2022)Research opportunities in the application of blockchain in video games: A scoping review2022 IEEE International Conference on Omni-layer Intelligent Systems (COINS)10.1109/COINS54846.2022.9854939(1-5)Online publication date: 1-Aug-2022
  • (2020)Blockchain Technologies and Games: A Proper Match?Proceedings of the 15th International Conference on the Foundations of Digital Games10.1145/3402942.3402996(1-4)Online publication date: 15-Sep-2020
  • (2020)CloudArcade: A Blockchain Empowered Cloud Gaming SystemProceedings of the 2nd ACM International Symposium on Blockchain and Secure Critical Infrastructure10.1145/3384943.3409420(31-40)Online publication date: 6-Oct-2020
  • (2019)Serious Game for Blockchain Education Purposes (using Proof-of-Work Consensus of Bitcoin)2019 5th International Conference on New Media Studies (CONMEDIA)10.1109/CONMEDIA46929.2019.8981820(177-183)Online publication date: Oct-2019

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