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Tiger: Wearable Glasses for the 20-20-20 Rule to Alleviate Computer Vision Syndrome

Published: 01 October 2019 Publication History

Abstract

We propose Tiger, an eyewear system for helping users follow the 20-20-20 rule to alleviate the Computer Vision Syndrome symptoms. It monitors user's screen viewing activities and provides real-time feedback to help users follow the rule. For accurate screen viewing detection, we devise a light-weight multi-sensory fusion approach with three sensing modalities, color, IMU, and lidar. We also design the real-time feedback to effectively lead users to follow the rule. Our evaluation shows that Tiger accurately detects screen viewing events, and is robust to the differences in screen types, contents, and ambient light. Our user study shows positive perception of Tiger regarding its usefulness, acceptance, and real-time feedback.

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Cited By

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  • (2024)Aportes de las intervenciones educativas en el manejo del Síndrome Visual Informático: una revisión de literaturaRevista Ciencia y Cuidado10.22463/17949831.401521:1Online publication date: 1-Jan-2024
  • (2024)ScreenSense: Screen Activity Detection in Real-World Environments with Indoor Light SensorsProceedings of the 11th ACM International Conference on Systems for Energy-Efficient Buildings, Cities, and Transportation10.1145/3671127.3698167(22-32)Online publication date: 29-Oct-2024
  • (2024)Digital health and wearable devices for retinal disease monitoringGraefe's Archive for Clinical and Experimental Ophthalmology10.1007/s00417-024-06634-3Online publication date: 19-Sep-2024
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  1. Tiger: Wearable Glasses for the 20-20-20 Rule to Alleviate Computer Vision Syndrome

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    cover image ACM Conferences
    MobileHCI '19: Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services
    October 2019
    646 pages
    ISBN:9781450368254
    DOI:10.1145/3338286
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 01 October 2019

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    1. 20-20-20 rule
    2. Computer Vision Syndrome
    3. Eyewear

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    View all
    • (2024)Aportes de las intervenciones educativas en el manejo del Síndrome Visual Informático: una revisión de literaturaRevista Ciencia y Cuidado10.22463/17949831.401521:1Online publication date: 1-Jan-2024
    • (2024)ScreenSense: Screen Activity Detection in Real-World Environments with Indoor Light SensorsProceedings of the 11th ACM International Conference on Systems for Energy-Efficient Buildings, Cities, and Transportation10.1145/3671127.3698167(22-32)Online publication date: 29-Oct-2024
    • (2024)Digital health and wearable devices for retinal disease monitoringGraefe's Archive for Clinical and Experimental Ophthalmology10.1007/s00417-024-06634-3Online publication date: 19-Sep-2024
    • (2022)Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted DisplaysACM Transactions on Computer-Human Interaction10.1145/349280229:4(1-80)Online publication date: 31-Mar-2022
    • (2021)Posture Feedback System with Wearable Speaker2021 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC)10.1109/EMBC46164.2021.9630687(7007-7010)Online publication date: 1-Nov-2021
    • (2020)A Survey of Digital Eye Strain in Gaze-Based Interactive SystemsACM Symposium on Eye Tracking Research and Applications10.1145/3379155.3391313(1-12)Online publication date: 2-Jun-2020

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