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Embodiment or Manipulation?: Understanding Users' Strategies for Free-Hand Character Control

Published:08 September 2019Publication History

ABSTRACT

Controlling a virtual character with your free hands is a useful task for many 3D applications such as games, computer puppetry, or emerging virtual reality applications. So far, only specialist controls have been established in the animation industry. Yet little is known about novices mental models for character control, a key to designing widely usable natural and expressive interfaces. To this end we conducted a gesture elicitation study with twelve participants performing mid-air gestures for thirteen given character motions. The mental models observed fall into two distinct categories: 1) external manipulation of an imagined physical puppet and 2) the gesturing hands embodying the motion of the virtual body part being "controlled". The employed mental model determined hand posture and the mental transformation from gesture to character motion. We present and discuss a gesture set that can inform virtual puppetry interfaces for various application domains.

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    • Published in

      cover image ACM Other conferences
      MuC '19: Proceedings of Mensch und Computer 2019
      September 2019
      863 pages
      ISBN:9781450371988
      DOI:10.1145/3340764

      Copyright © 2019 ACM

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      New York, NY, United States

      Publication History

      • Published: 8 September 2019

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