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Active Tangibles for Tabletop Interaction based on the Kniwwelino Prototyping Platform

Published:08 September 2019Publication History

ABSTRACT

To allow researchers explore the use of active tangibles in different tabletop scenarios, affordable and easy-to-use rapid prototyping tools are needed. This paper presents the design and implementation of active tangibles based on a microcontroller-based development platform called Kniwwelino. They are wirelessly connected via WiFi and can be programmed in Arduino or using a block-based visual programming language. We present the details of our implementation, propose a scenario of use, and describe our findings following the implementation of this scenario.

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      • Published in

        cover image ACM Other conferences
        MuC '19: Proceedings of Mensch und Computer 2019
        September 2019
        863 pages
        ISBN:9781450371988
        DOI:10.1145/3340764

        Copyright © 2019 ACM

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        Publication History

        • Published: 8 September 2019

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