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ICAROSmuIti - A VR Test Environment for the Development of Multimodal and Multi-User Interaction Concepts

Published: 08 September 2019 Publication History

Abstract

English - With 'ICAORSmulti' we present a cooperative Virtual Reality application that was developed for the presentation and validation of multimodal interaction techniques. To have an application scenario at our disposal that is attractive and can be demonstrated at trade shows, we chose a flying-based virtual environment for multiple users. The latter are able to interact and assume different roles. As input devices, we use up to two ICAROS flying machines that were specially designed to simulate a flight in VR. The users can move and navigate through the VR environment in a horizontal position (see figure 1). By means of a head-mounted display (HMD) they can see their virtual surroundings, while the sensor technology attached to the Icaros detects and communicates their movements. Actuator devices such as wind machines, heat lamps and others enable a multimodal output and improve the immersion of the flight simulation. Beyond that, it is also possible to integrate other devices and 3D interaction techniques such as running, climbing etc. into the current scene. All users are able to see each other and to communicate. For the simple development and testing of 3D interaction techniques based on predefined templates in Unity3D, several different components have already been developed and integrated. They are briefly described in this paper and can be tried out in a demonstration at the conference 'Mensch und Computer 2019'. One of the unique features of this project are components that perceive a measurable decline in immersion, e.g. a limitation of the viewing area, the latency or the frame rate.

References

[1]
LaViola Jr., Joseph J. and Kruijff, Ernst and Bowman, Doug and Poupyrev, Ivan P. and McMahan, Ryan P. 3D User Interfaces: Theory and Practice (second edition) 2017, Addison-Wesley
[2]
HIVE-LAB: https://www.technik-zum-menschen-bringen.de/projekte/hivelab
[3]
Ubisoft (2019), Eagle Flight, https://www.ubisoft.com/de-de/game/eagle-flight/
[4]
X. Tong, S. Pekcetin, D. Gromala und F. Machuca (2017). Exploring Body Gestures as Natural User Interface for Flying in a Virtual Reality Game with Kinect. lectronic Imaging, The Engineering Reality of Virtual Reality, 60-63(4).
[5]
Y. Zhang, B. E. Riecke, T. Schiphorst und C. Neustaedter (2019). Perch to Fly: Embodied Virtual Reality Flying Locomotion with a Flexible Perching Stance. ACM Designing Interactive Systems.
[6]
D. Krupke, P. Lubos, L. Demski, J. Brinkhoff, G. Weber, F. Willke und F. Steinicke (2016). Control Methods in a Supernatural Flight Simulator. IEEE Virtual Reality (VR).
[7]
H. Eidenberger (2017). Smell and touch in the Virtual Jumpcube. Multimedia Systems, 695--709.

Cited By

View all
  • (2024)Drone Rider: Foot Vibration Stimuli to Enhance Immersion and Flight Sensation in VRApplied Sciences10.3390/app14241201914:24(12019)Online publication date: 22-Dec-2024
  • (2021)An Interactive Flight Operation with 2-DOF Motion PlatformProceedings of the 27th ACM Symposium on Virtual Reality Software and Technology10.1145/3489849.3489911(1-2)Online publication date: 8-Dec-2021

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  1. ICAROSmuIti - A VR Test Environment for the Development of Multimodal and Multi-User Interaction Concepts

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    Published In

    cover image ACM Other conferences
    MuC '19: Proceedings of Mensch und Computer 2019
    September 2019
    863 pages
    ISBN:9781450371988
    DOI:10.1145/3340764
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 08 September 2019

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    Author Tags

    1. 3D locomotion
    2. immersive user experience
    3. multimodal interaction
    4. virtual reality

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    • Demonstration
    • Research
    • Refereed limited

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    MuC'19
    MuC'19: Mensch-und-Computer
    September 8 - 11, 2019
    Hamburg, Germany

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    Cited By

    View all
    • (2024)Drone Rider: Foot Vibration Stimuli to Enhance Immersion and Flight Sensation in VRApplied Sciences10.3390/app14241201914:24(12019)Online publication date: 22-Dec-2024
    • (2021)An Interactive Flight Operation with 2-DOF Motion PlatformProceedings of the 27th ACM Symposium on Virtual Reality Software and Technology10.1145/3489849.3489911(1-2)Online publication date: 8-Dec-2021

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