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TiPoint: detecting fingertip for mid-air interaction on computational resource constrained smartglasses

Published: 09 September 2019 Publication History

Abstract

Smartglasses mostly rely on hardware interfaces such as touch-pad and buttons, which are often cumbersome and counter-intuitive to use. Furthermore, smartglasses feature cheap and low-power hardware preventing the use of advanced pointing techniques. To overcome these issues, we introduce TiPoint, a freehand mid-air interaction technique. TiPoint uses the monocular camera embedded in smartglasses to detect the user's hand, enabling intuitive and non-intrusive interaction. We introduce a light-weight algorithm for fingertip detection, which is especially suited for the limited hardware specifications and the short battery life time of smartglasses. Our evaluation shows that TiPoint as a mid-air non-intrusive interface delivers a better experience for users and smart glasses interactions, with users completing typical tasks 1.82 times faster than when using the original hardware.

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cover image ACM Conferences
ISWC '19: Proceedings of the 2019 ACM International Symposium on Wearable Computers
September 2019
355 pages
ISBN:9781450368704
DOI:10.1145/3341163
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 09 September 2019

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Author Tags

  1. computer vision
  2. direct manipulation
  3. gestural interaction
  4. smart glasses interface

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UbiComp '19

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Overall Acceptance Rate 38 of 196 submissions, 19%

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Cited By

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  • (2025)An Updated Systematic Mapping Study on Usability and User Experience Evaluation of Touchable Holographic SolutionsJournal on Interactive Systems10.5753/jis.2025.469416:1(172-198)Online publication date: 1-Jan-2025
  • (2024)A Roadmap Toward Metaversity: Recent Developments and Perspectives in EducationApplication of the Metaverse in Education10.1007/978-981-97-1298-4_5(73-95)Online publication date: 8-May-2024
  • (2023)Usability and User Experience Evaluation of Touchable Holographic Solutions: A Systematic Mapping StudyProceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems10.1145/3638067.3638071(1-13)Online publication date: 16-Oct-2023
  • (2023)RingVKB: A Ring-Shaped Virtual Keyboard Using Low-Cost IMUProceedings of the ACM on Human-Computer Interaction10.1145/36042677:MHCI(1-20)Online publication date: 13-Sep-2023
  • (2023)MyoKey: Inertial Motion Sensing and Gesture-Based QWERTY Keyboard for Extended RealitiesIEEE Transactions on Mobile Computing10.1109/TMC.2022.315693922:8(4807-4821)Online publication date: 1-Aug-2023
  • (2023)Embodied Interaction on Constrained Interfaces for Augmented RealitySpringer Handbook of Augmented Reality10.1007/978-3-030-67822-7_10(239-271)Online publication date: 1-Jan-2023
  • (2022)3DeformRProceedings of the 13th ACM Multimedia Systems Conference10.1145/3524273.3528180(52-61)Online publication date: 14-Jun-2022
  • (2022)DynaKey: Dynamic Keystroke Tracking Using a Head-Mounted Camera DeviceIEEE Internet of Things Journal10.1109/JIOT.2021.31142249:9(6563-6577)Online publication date: 1-May-2022
  • (2021)Applications of Smart Glasses in Applied Sciences: A Systematic ReviewApplied Sciences10.3390/app1111495611:11(4956)Online publication date: 27-May-2021
  • (2021)A2W: Context-Aware Recommendation System for Mobile Augmented Reality Web BrowserProceedings of the 29th ACM International Conference on Multimedia10.1145/3474085.3475413(2447-2455)Online publication date: 17-Oct-2021
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