skip to main content
10.1145/3341215.3356268acmconferencesArticle/Chapter ViewAbstractPublication Pageschi-playConference Proceedingsconference-collections
Work in Progress

Toward a Design Theory of Sleepy Games

Published: 17 October 2019 Publication History

Abstract

For many, healthy sleep is either not a priority or not a possibility, a deficit which has far-reaching consequences. We explore the potential for "sleepy games" as a genre of transformational games with embedded content, relevant in both the digital and physical design space. We present design challenges unique to sleepy games, synthesized through an iterative design process. Lights Out, one of nine sleepy games created, provides an example of our insights in context.

References

[1]
Philips Personal Health; a division of Philips North America LLC. 2019. Philips Wake-up Light. (2019).
[2]
HW Agnew Jr, Wilse B Webb, and Robert L Williams. 1966. The first night effect: an Eeg study of sleep. Psychophysiology 2, 3 (1966), 263--266.
[3]
Bruce M Altevogt, Harvey R Colten, and others. 2006. Sleep disorders and sleep deprivation: an unmet public health problem. National Academies Press.
[4]
Karen Caldwell, Mandy Harrison, Marianne Adams, Rebecca H Quin, and Jeffrey Greeson. 2010. Developing mindfulness in college students through movement-based courses: effects on self-regulatory self-efficacy, mood, stress, and sleep quality. Journal of American College Health 58, 5 (2010), 433--442.
[5]
Marcus Carter, John Downs, Bjorn Nansen, Mitchell Harrop, and Martin Gibbs. 2014. Paradigms of games research in HCI: a review of 10 years of research at CHI. In Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play. ACM, 27--36.
[6]
Anne-Marie Chang, Daniel Aeschbach, Jeanne F Duffy, and Charles A Czeisler. 2015. Evening use of light-emitting eReaders negatively affects sleep, circadian timing, and next-morning alertness. Proceedings of the National Academy of Sciences 112, 4 (2015), 1232--1237.
[7]
Sabrina Culyba. 2018. The Transformational Framework. Unpublished manuscript (2018).
[8]
Nediyana Daskalova, Danaë Metaxa-Kakavouli, Adrienne Tran, Nicole Nugent, Julie Boergers, John McGeary, and Jeff Huang. 2016. SleepCoacher: A personalized automated self-experimentation system for sleep recommendations. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology. ACM, 347--358.
[9]
Danice K Eaton, Laura Kann, Steve Kinchen, Shari Shanklin, James Ross, Joseph Hawkins, William A Harris, Richard Lowry, Tim McManus, David Chyen, and others. 2008. Youth risk behavior surveillance--United States, 2007. Morbidity and mortality weekly report. Surveillance summaries (Washington, DC: 2002) 57, 4 (2008), 1--131.
[10]
Centers for Disease Control, Prevention (CDC, and others. 2012. Short sleep duration among workers--United States, 2010. MMWR. Morbidity and mortality weekly report 61, 16 (2012), 281.
[11]
Russell G Foster and Leon Kreitzman. 2014. The rhythms of life: what your body clock means to you! Experimental physiology 99, 4 (2014), 599--606.
[12]
Lisa Gallicchio and Bindu Kalesan. 2009. Sleep duration and mortality: a systematic review and meta-analysis. Journal of sleep research 18, 2 (2009), 148--158.
[13]
Seth Glickman, Nathan McKenzie, Joseph Seering, Rachel Moeller, and Jessica Hammer. 2018. Design Challenges for Livestreamed Audience Participation Games. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play. ACM, 187--199.
[14]
Peter Hauri. 1977. The sleep disorders. Upjohn.
[15]
Max Hirshkowitz, Kaitlyn Whiton, Steven M Albert, Cathy Alessi, Oliviero Bruni, Lydia DonCarlos, Nancy Hazen, John Herman, Paula J Adams Hillard, Eliot S Katz, and others. 2015. National Sleep Foundation's updated sleep duration recommendations. Sleep Health 1, 4 (2015), 233--243.
[16]
Chelsea Howe, Daniel Cook, Jake Forbes, Dan Hurd, Tanya X Short, Squirrel Eiserloh, and Anthony Ordon. 2018. Cozy Games. Blog. (24 January 2018). Retrieved October 9, 2018 from www.lostgarden.com/2018/01/cozy-games.html.
[17]
Apple Inc. 2019a. Bedtime. (2019).
[18]
Headspace Inc. 2019b. Headspace. (2019). V1.19.14.
[19]
Geoff Kaufman and Mary Flanagan. 2015. A psychologically "embedded" approach to designing games for prosocial causes. Cyberpsychology: Journal of Psychosocial Research on Cyberspace 9, 3 (2015).
[20]
Maria Emanuela Matos Leonardo and Katie Moraes de Almondes. 2018. Study Protocol of Sleep Education Tool for children: serious game "Perfect Bedroom: learn to sleep well". Frontiers in psychology 9 (2018), 1016.
[21]
Jun-Ki Min, Afsaneh Doryab, Jason Wiese, Shahriyar Amini, John Zimmerman, and Jason I Hong. 2014. Toss'n'turn: smartphone as sleep and sleep quality detector. In Proceedings of the SIGCHI conference on human factors in computing systems. ACM, 477--486.
[22]
Rebecca Robbins, Michael A Grandner, Orfeu M Buxton, Lauren Hale, Daniel J Buysse, Kristen L Knutson, Sanjay R Patel, Wendy M Troxel, Shawn D Youngstedt, Charles A Czeisler, and others. 2019. Sleep myths: an expert-led study to identify false beliefs about sleep that impinge upon population sleep health practices. Sleep health (2019).
[23]
Venkatramanujam Srinivasan, Jarnail Singh, Seithikurippu R Pandi-Perumal, Gregory M Brown, David Warren Spence, and Daniel P Cardinali. 2010. Jet lag, circadian rhythm sleep disturbances, and depression: the role of melatonin and its analogs. Advances in therapy 27, 11 (2010), 796--813.
[24]
Matthew Walker. 2017. Why we sleep: Unlocking the power of sleep and dreams. Simon and Schuster.
[25]
Matthew P Walker, Tiffany Brakefield, J Allan Hobson, and Robert Stickgold. 2003. Dissociable stages of human memory consolidation and reconsolidation. Nature 425, 6958 (2003), 616.
[26]
John Zimmerman, Jodi Forlizzi, and Shelley Evenson. 2007. Research through design as a method for interaction design research in HCI. In Proceedings of the SIGCHI conference on Human factors in computing systems. ACM, 493--502.

Cited By

View all
  • (2024)Game On for Zzz’s: The Role of Relevance in Shaping Perceptions of Sleep Hygiene Games Among University Students (Preprint)JMIR Serious Games10.2196/64063Online publication date: 11-Jul-2024
  • (2020)Designing Games for Healthy SleepProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376413(1-13)Online publication date: 21-Apr-2020

Index Terms

  1. Toward a Design Theory of Sleepy Games

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
    October 2019
    859 pages
    ISBN:9781450368711
    DOI:10.1145/3341215
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 17 October 2019

    Check for updates

    Author Tags

    1. game design
    2. games for health
    3. sleep
    4. transformational games

    Qualifiers

    • Work in progress

    Conference

    CHI PLAY '19
    Sponsor:

    Acceptance Rates

    CHI PLAY '19 Extended Abstracts Paper Acceptance Rate 51 of 181 submissions, 28%;
    Overall Acceptance Rate 421 of 1,386 submissions, 30%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)18
    • Downloads (Last 6 weeks)1
    Reflects downloads up to 03 Mar 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Game On for Zzz’s: The Role of Relevance in Shaping Perceptions of Sleep Hygiene Games Among University Students (Preprint)JMIR Serious Games10.2196/64063Online publication date: 11-Jul-2024
    • (2020)Designing Games for Healthy SleepProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376413(1-13)Online publication date: 21-Apr-2020

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media