skip to main content
10.1145/3341215.3356292acmconferencesArticle/Chapter ViewAbstractPublication Pageschi-playConference Proceedingsconference-collections
Work in Progress

Organisational Climate Fostering Playfulness: Introducing the Gamification Climate Scale

Published:17 October 2019Publication History

ABSTRACT

Organisations differ in the acceptance of playfulness at the workplace. While some value playful approaches as a means of increasing employees' motivation, others are convinced that playing games is not appropriate in a working context. Depending on whether playful approaches are accepted and supported by management and employees or not, we argue that work gamification has different effects. Based on organisational climate research, we present the concept of Gamification Climate in organisations. To measure this, we have developed a corresponding survey instrument; the Gamification Climate Scale (GCS). Initial validation results (N=139) indicate good reliability and provided indications for the further development of the scale. The GCS may be considered as a promising tool for future research on work gamification as well as for using it in organisations that aim to implement gamification approaches.

References

  1. Neil R. Anderson and Michael A. West. 1998. Measuring climate for work group innovation: Development and validation of the team climate inventory. Journal of Organizational Behavior 19, 3 (1998), 235--258. DOI: http://dx.doi.org/stable/3100170Google ScholarGoogle ScholarCross RefCross Ref
  2. Markus Baer and Michael Frese. 2003. Innovation is not enough: climates for initiative and psychological safety, process innovations, and firm performance. Journal of Organizational Behavior 24 1 (2003), 45--68. DOI:http://dx.doi.org/10.1002/job.179Google ScholarGoogle Scholar
  3. Deborah L. Bandalos. 2018. Measurement theory and applications for the social sciences. Guilford Publications. https://books.google.at/books?id=SCe7AQAACAAJGoogle ScholarGoogle Scholar
  4. M. Teresa Cardador, Gregory B. Northcraft, and Jordan Whicker. 2017. A theory of work gamification: Something old, something new, something borrowed, something cool? Human Resource Management Review 27, 2 (2017), 353--365. DOI: http://dx.doi.org/10.1016/j.hrmr.2016.09.014Google ScholarGoogle ScholarCross RefCross Ref
  5. Sharon Clarke. 2006. The relationship between safety climate and safety performance: A meta-analytic review. Journal of Occupational Health Psychology 11, 4 (2006), 315--327. DOI: http://dx.doi.org/10.1037/1076--8998.11.4.315Google ScholarGoogle ScholarCross RefCross Ref
  6. Sebastian Deterding, Dan Dixon, Rilla Khaled, and Lennart Nacke. 2011. From game design elements to gamefulness: Defining "gamification". In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments (MindTrek '11). ACM, 9--15. DOI: http://dx.doi.org/10.1145/2181037.2181040Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Ana T. Ferreira, Alexandra M. Araújo, Sandra Fernandes, and Isabel Cerca Miguel. 2017. Gamification in the workplace: A systematic literature review. In Recent Advances in Information Systems and Technologies (WorldCIST 2017). Springer, 283--292. DOI: http://dx.doi.org/10.1007/978--3--319--56541--5_29Google ScholarGoogle ScholarCross RefCross Ref
  8. Inc HabitRPG. 2018. Habitica: Gamified Taskmanager (1.13). (2018). Available at https://habitica.com (Accessed: June, 2019).Google ScholarGoogle Scholar
  9. Kai Huotari and Juho Hamari. 2012. Defining Gamification - A Service Marketing Perspective. Proceeding of the 16th International Academic MindTrek Conference (10 2012). DOI: http://dx.doi.org/10.1145/2393132.2393137Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Brooke A. Jones, Gregory J. Madden, and Heidi J. Wengreen. 2014. The FIT game: Preliminary evaluation of a gamification approach to increasing fruit and vegetable consumption in school. Preventive Medicine 68 (2014), 76--79. DOI: http://dx.doi.org/10.1016/j.ypmed.2014.04.015Google ScholarGoogle ScholarCross RefCross Ref
  11. Paul Kline. 1999. The handbook of psychological testing. 2nd edition: London: Routledge (1999).Google ScholarGoogle Scholar
  12. Joey Lee, Pinar Ceyhan, William Jordan-Cooley, and Woonhee Sung. 2013. Greenify: A real-world action game for climate change education. Simulation & Gaming 44 (2013), 349--365. DOI: http://dx.doi.org/10.1177/1046878112470539Google ScholarGoogle ScholarCross RefCross Ref
  13. Michael K. Lindell and Christina J. Brandt. 2000. Climate quality and climate consensus as mediators of the relationship between organizational antecedents and outcomes. Journal of Applied Psychology 85, 3 (2000), 331. DOI: http://dx.doi.org/10.1037//0021--9010.85.3.331Google ScholarGoogle ScholarCross RefCross Ref
  14. Cheri Ostroff, Angelo J. Kinicki, and Melinda M. Tamkins. 2003. Organizational culture and climate. In Handbook of Psychology: Industrial and Organizational Psychology. Methodology in the Social Sciences, Vol. 12. New York: Wiley. 565--593 pages.Google ScholarGoogle Scholar
  15. Christopher Paul Parker, Boris Ben Baltes, Scott A. Young, Joseph William Huff, Robert Altmann, Heather A. Lacost, and J. Elizabeth Roberts. 2003. Relationships between psychological climate perceptions and work outcomes: a meta-analytic review. Journal of Organizational Behavior 24 (2003), 389--416. Issue 4. DOI: http://dx.doi.org/10.1002/job.198Google ScholarGoogle ScholarCross RefCross Ref
  16. S. Douglas Pugh, Joerg Dietz, Arthur P. Brief, and Jack W. Wiley. 2008. Looking inside and out: the impact of employee and community demographic composition on organizational diversity climate. The Journal of Applied Psychology 93 6 (2008), 1422--1428. DOI: http://dx.doi.org/10.1037/a0012696Google ScholarGoogle Scholar
  17. Inc. Reddit. 2019. Reddit. (2019). Available at https://www.reddit.com/ (Accessed: June, 2019).Google ScholarGoogle Scholar
  18. Benjamin Schneider, Mark G. Ehrhart, and William H. Macey. 2013. Organizational climate and culture. Annual Review of Psychology 64, 1 (2013), 361--388. DOI:http://dx.doi.org/10.1146/ annurev-psych-113011--143809Google ScholarGoogle ScholarCross RefCross Ref
  19. Benjamin Schneider and William Macey Mark G. Ehrhart. 2011. Perspectives on organizational climate and culture. In APA Handbook of Industrial and Organizational Psychology: Vol. 1. Building and Developing the Organization, ed. S Zedeck. Washington, DC: Am. Psychol. Assoc. 373--414 pages.Google ScholarGoogle Scholar
  20. Benjamin Schneider and Arnon. E. Reichers. 1983. On the etiology of climates. Personnel Psychology. The Journal of Applied Psychology 36 (1983), 19--39. DOI: http: //dx.doi.org/10.1111/j.1744--6570.1983.tb00500.xGoogle ScholarGoogle Scholar
  21. Benjamin Schneider, Amy Nicole Salvaggio, and Montse Subirats. 2002. Climate strength: a new direction for climate research. Journal of Applied Psychology 87, 2 (2002), 220--229. DOI: http://dx.doi.org/10.1016/j.sbspro.2014.04.195Google ScholarGoogle ScholarCross RefCross Ref
  22. Peter Tolmie, Alan Chamberlain, and Steve Benford. 2014. Designing for reportability: Sustainable gamification, public engagement, and promoting environmental debate. Personal and Ubiquitous Computing 18 (2014), 1763--1774. DOI: http://dx.doi.org/10.1007/s00779-013-0755-yGoogle ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Organisational Climate Fostering Playfulness: Introducing the Gamification Climate Scale

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
      October 2019
      859 pages
      ISBN:9781450368711
      DOI:10.1145/3341215

      Copyright © 2019 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 17 October 2019

      Check for updates

      Qualifiers

      • Work in Progress

      Acceptance Rates

      CHI PLAY '19 Extended Abstracts Paper Acceptance Rate51of181submissions,28%Overall Acceptance Rate421of1,386submissions,30%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader