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Towards Automatic Flow Experience Identification in Educational Systems: A Theory-driven Approach

Published: 17 October 2019 Publication History

Abstract

Flow is a state of deep engagement that is highly related to the learning experiences. One of the biggest challenges in this field is to provide automatic and implicit students' flow experience identification in educational systems, contributing to the educational systems design and evaluation improvement. In this paper, we propose a theory-driven based conceptual model, associating student's interaction data logs with each of the flow experience dimensions, towards the automatic flow identification. The main result indicates that eight different kinds of data logs can be associated with the nine original flow experience dimensions and provide the automatic students' flow experience identification. As a future study, we aim to design an educational system capable of obtaining student's data logs conducting a data-driven based study to validate our theoretical study.

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Cited By

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  • (2023)The Relationship between Users’ Behavior and Their Flow Experience in Gamified SystemsProceedings of the ACM on Human-Computer Interaction10.1145/36110327:CHI PLAY(319-341)Online publication date: 4-Oct-2023
  • (2023)Uncovering associations between users' behaviour and their flow experienceBehaviour & Information Technology10.1080/0144929X.2023.227682243:14(3416-3435)Online publication date: 6-Nov-2023
  • (2022)The effects of personalized gamification on students’ flow experience, motivation, and enjoymentSmart Learning Environments10.1186/s40561-022-00194-x9:1Online publication date: 29-Mar-2022
  • Show More Cited By

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  1. Towards Automatic Flow Experience Identification in Educational Systems: A Theory-driven Approach

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      cover image ACM Conferences
      CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
      October 2019
      859 pages
      ISBN:9781450368711
      DOI:10.1145/3341215
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Publication History

      Published: 17 October 2019

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      Author Tags

      1. automatic identification
      2. educational systems.
      3. flow experience
      4. flow theory
      5. user interaction

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      • Work in progress

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      • Fundação de Amparo à Pesquisa do Estado de São Paulo
      • Conselho Nacional de Desenvolvimento Científico e Tecnológico
      • Coordenação de Aperfeiçoamento de Pessoal de Nível Superior

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      CHI PLAY '19
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      CHI PLAY '19 Extended Abstracts Paper Acceptance Rate 51 of 181 submissions, 28%;
      Overall Acceptance Rate 421 of 1,386 submissions, 30%

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      Cited By

      View all
      • (2023)The Relationship between Users’ Behavior and Their Flow Experience in Gamified SystemsProceedings of the ACM on Human-Computer Interaction10.1145/36110327:CHI PLAY(319-341)Online publication date: 4-Oct-2023
      • (2023)Uncovering associations between users' behaviour and their flow experienceBehaviour & Information Technology10.1080/0144929X.2023.227682243:14(3416-3435)Online publication date: 6-Nov-2023
      • (2022)The effects of personalized gamification on students’ flow experience, motivation, and enjoymentSmart Learning Environments10.1186/s40561-022-00194-x9:1Online publication date: 29-Mar-2022
      • (2022)Improve User Experience by Adjusting Draft Design through Retouching System for Paper-cutting ProductionProceedings of the 14th Conference on Creativity and Cognition10.1145/3527927.3535210(536-540)Online publication date: 20-Jun-2022
      • (2022)Identifying Engagement in Children’s Interaction whilst Composing Digital Music at HomeProceedings of the 14th Conference on Creativity and Cognition10.1145/3527927.3532794(443-456)Online publication date: 20-Jun-2022
      • (2022)The effects of gender stereotype-based interfaces on users’ flow experience and performanceJournal of Computers in Education10.1007/s40692-022-00249-511:1(95-120)Online publication date: 14-Dec-2022
      • (2022)Retouching System to Ease Difficulty of Craft Design for Paper-CuttingCulture and Computing10.1007/978-3-031-05434-1_13(205-216)Online publication date: 26-Jun-2022
      • (2021)Identification of the flow experience in gamified educational environmentZbornik radova Pedagoskog fakulteta Uzice10.5937/ZRPFU2123167A(167-176)Online publication date: 2021
      • (2021)Predicting students’ flow experience through behavior data in gamified educational systemsSmart Learning Environments10.1186/s40561-021-00175-68:1Online publication date: 11-Nov-2021
      • (2021)Modeling students’ flow experience through data logs in gamified educational systems2021 International Conference on Advanced Learning Technologies (ICALT)10.1109/ICALT52272.2021.00037(97-101)Online publication date: Jul-2021
      • Show More Cited By

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