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Sailing Skweezee: An Exploration of Squeeze Interaction in VR

Published: 17 October 2019 Publication History

Abstract

Sailing Skweezee is a game that explores squeeze interaction in virtual reality. Squeezing a soft controller stuffed with conductive wool steers a virtual boat through a course on water. The game is played with an Oculus Rift headset and is developed in Unity. An open source Skweezee library for Unity implements the squeeze interaction. Sailing Skweezee is found to deliver an immersive experience, aligning subtle physical manipulations of soft material with a floating experience of sailing on a virtual sea.

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References

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Cited By

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  • (2024)Contact Resistance Sensing for Touch and Squeeze InteractionsMultimodal Technologies and Interaction10.3390/mti80200148:2(14)Online publication date: 17-Feb-2024
  • (2024)Aiming, Pointing, Steering: A Core Task Analysis Framework for GameplayProceedings of the ACM on Human-Computer Interaction10.1145/36770578:CHI PLAY(1-48)Online publication date: 15-Oct-2024
  • (2022)Escape from the Hamster Wheel: Exploring the Role of Joy of Movement in Movement-based GamesExtended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play10.1145/3505270.3558382(327-332)Online publication date: 2-Nov-2022
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cover image ACM Conferences
CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
October 2019
859 pages
ISBN:9781450368711
DOI:10.1145/3341215
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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New York, NY, United States

Publication History

Published: 17 October 2019

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Author Tags

  1. immersive experience
  2. oculus rift
  3. open source
  4. skweezee
  5. squeeze interaction
  6. unity
  7. vr

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CHI PLAY '19
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CHI PLAY '19 Extended Abstracts Paper Acceptance Rate 51 of 181 submissions, 28%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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Cited By

View all
  • (2024)Contact Resistance Sensing for Touch and Squeeze InteractionsMultimodal Technologies and Interaction10.3390/mti80200148:2(14)Online publication date: 17-Feb-2024
  • (2024)Aiming, Pointing, Steering: A Core Task Analysis Framework for GameplayProceedings of the ACM on Human-Computer Interaction10.1145/36770578:CHI PLAY(1-48)Online publication date: 15-Oct-2024
  • (2022)Escape from the Hamster Wheel: Exploring the Role of Joy of Movement in Movement-based GamesExtended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play10.1145/3505270.3558382(327-332)Online publication date: 2-Nov-2022
  • (2021)Rrrring & Play: Using a Rotary Dial Telephone as Game ControllerExtended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play10.1145/3450337.3483451(382-385)Online publication date: 15-Oct-2021
  • (2020)Perspective-Taking of Non-Player Characters in Prosocial Virtual Reality Games: Effects on Closeness, Empathy, and Game ImmersionBehaviour & Information Technology10.1080/0144929X.2020.186401841:6(1185-1198)Online publication date: 29-Dec-2020

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