skip to main content
10.1145/3341525.3394991acmconferencesArticle/Chapter ViewAbstractPublication PagesiticseConference Proceedingsconference-collections
abstract

Developing a Model Augmented Reality Curriculum

Published: 15 June 2020 Publication History

Abstract

This paper outlines the objectives of the working group on developing a model Augmented Reality curriculum for higher education. We motivate the need for the model curriculum by the growing Augmented Reality industry and subsequent demand for trained professionals. While the industry is growing, the educational offers that train the required skills remain limited and fragmented. The working group will address this challenge by surveying the state of the art in Augmented Reality education are reviewing available data on industry requirements. Based on the results, the group will develop a new model Augmented Reality curriculum. The working group will also develop future work recommendations for the design of teaching materials and integration of Augmented Reality in computing curricula.

References

[1]
AR-FOR-EU. 2019. Existing Teaching Practices and Future Labour Market Needs in the Field of Augmented Reality. Retrieved April 27, 2020 from https://codereality.net/report/
[2]
José Maria Ariso. 2017. Augmented reality. Berlin: De Gruyter.
[3]
ACM CS2013. 2013. Computer Science Curricula 2013. Curriculum Guidelines for Undergraduate Degree Programs in Computer Science.
[4]
M. Singh and M. P. Singh. 2013. Augmented Reality Interfaces. IEEE Internet Computing 17, 6 (2013), 66--70.
[5]
SuperData. 2020. SuperData XR Q1 2020 Update. Retrieved April 27, 2020 from https://www.superdataresearch.com/blog/superdata-xr-update
[6]
Fridolin Wild. 2020. 1589--2020 - IEEE Standard for Augmented Reality Learning Experience Model. Retrieved April 27, 2020 from https://standards.ieee.org/standard/1589--2020.html

Cited By

View all
  • (2022)An examination of skill requirements for augmented reality and virtual reality job advertisementsIndustry and Higher Education10.1177/09504222221109104(095042222211091)Online publication date: 14-Jun-2022
  • (2022)Overcoming challenges when teaching hands-on courses about Virtual Reality and Augmented Reality: Methods, techniques and best practiceGraphics and Visual Computing10.1016/j.gvc.2021.2000376(200037)Online publication date: Jun-2022
  • (2020)Model Augmented Reality CurriculumProceedings of the Working Group Reports on Innovation and Technology in Computer Science Education10.1145/3437800.3439205(131-149)Online publication date: 17-Jun-2020

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
ITiCSE '20: Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education
June 2020
615 pages
ISBN:9781450368742
DOI:10.1145/3341525
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 June 2020

Check for updates

Author Tags

  1. augmented reality
  2. curriculum
  3. software engineering

Qualifiers

  • Abstract

Funding Sources

Conference

ITiCSE '20
Sponsor:

Acceptance Rates

Overall Acceptance Rate 552 of 1,613 submissions, 34%

Upcoming Conference

ITiCSE '25
Innovation and Technology in Computer Science Education
June 27 - July 2, 2025
Nijmegen , Netherlands

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)12
  • Downloads (Last 6 weeks)0
Reflects downloads up to 05 Mar 2025

Other Metrics

Citations

Cited By

View all
  • (2022)An examination of skill requirements for augmented reality and virtual reality job advertisementsIndustry and Higher Education10.1177/09504222221109104(095042222211091)Online publication date: 14-Jun-2022
  • (2022)Overcoming challenges when teaching hands-on courses about Virtual Reality and Augmented Reality: Methods, techniques and best practiceGraphics and Visual Computing10.1016/j.gvc.2021.2000376(200037)Online publication date: Jun-2022
  • (2020)Model Augmented Reality CurriculumProceedings of the Working Group Reports on Innovation and Technology in Computer Science Education10.1145/3437800.3439205(131-149)Online publication date: 17-Jun-2020

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media