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Reading Speed Decreases for Fast Readers Under Gaze-Contingent Rendering

Published: 19 September 2019 Publication History

Abstract

Gaze-contingent rendering and display could help meet the increasing resolution and frame rate demands of modern displays while reducing the required latency, bandwidth, and power. However, it is still unclear how degradation of the peripheral image impacts behavior, particularly for the important task of reading. We examined changes in reading speed with different levels of peripheral degradation, varying the size of the text, foveal region, and sub-sampling kernel. We found a wide spread of responses across subjects, with the average change in reading speed ranging from -123 words per minute (WPM) to +67 WPM. We did not find significant effects across types of peripheral degradation, but the change in reading speed was significantly inversely correlated with baseline reading speed (r=-0.513, n=17, p=0.0352), indicating that faster readers were more negatively impacted.

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Cited By

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  • (2023)Eye Tracking in Virtual Reality: a Broad Review of Applications and ChallengesVirtual Reality10.1007/s10055-022-00738-z27:2(1481-1505)Online publication date: 18-Jan-2023
  • (2021)Screen Content Quality Assessment: Overview, Benchmark, and BeyondACM Computing Surveys10.1145/347097054:9(1-36)Online publication date: 8-Oct-2021

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cover image ACM Conferences
SAP '19: ACM Symposium on Applied Perception 2019
September 2019
188 pages
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Published: 19 September 2019

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  1. foveated rendering
  2. perception
  3. reading

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SAP '19
SAP '19: ACM Symposium on Applied Perception 2019
September 19 - 20, 2019
Barcelona, Spain

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View all
  • (2023)Eye Tracking in Virtual Reality: a Broad Review of Applications and ChallengesVirtual Reality10.1007/s10055-022-00738-z27:2(1481-1505)Online publication date: 18-Jan-2023
  • (2021)Screen Content Quality Assessment: Overview, Benchmark, and BeyondACM Computing Surveys10.1145/347097054:9(1-36)Online publication date: 8-Oct-2021

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