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Towers of Saliency: A Reinforcement Learning Visualization Using Immersive Environments

Published: 10 November 2019 Publication History

Abstract

Deep reinforcement learning (DRL) has had many successes on complex tasks, but is typically considered a black box. Opening this black box would enable better understanding and trust of the model which can be helpful for researchers and end users to better interact with the learner. In this paper, we propose a new visualization to better analyze DRL agents and present a case study using the Pommerman benchmark domain. This visualization combines two previously proven methods for improving human understanding of systems: saliency mapping and immersive visualization.

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References

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A. Adadi and M. Berrada. 2018. Peeking Inside the Black-Box: A Survey on Explainable Artificial Intelligence (XAI). IEEE Access 6 (2018), 52138--52160. http://dx.doi.org/10.1109/ACCESS.2018.2870052
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J. Wang, L. Gou, H. Shen, and H. Yang. 2019. DQNViz: A Visual Analytics Approach to Understand Deep Q-Networks. IEEE Transactions on Visualization and Computer Graphics 25, 1 (Jan 2019), 288--298. http://dx.doi.org/10.1109/TVCG.2018.2864504

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cover image ACM Conferences
ISS '19: Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces
November 2019
450 pages
ISBN:9781450368919
DOI:10.1145/3343055
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 10 November 2019

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Author Tags

  1. data visualization
  2. immersive analytics
  3. reinforcement learning
  4. virtual reality.

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ISS '19
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ISS '19: Interactive Surfaces and Spaces
November 10 - 13, 2019
Daejeon, Republic of Korea

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ISS '19 Paper Acceptance Rate 26 of 85 submissions, 31%;
Overall Acceptance Rate 147 of 533 submissions, 28%

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  • (2024)Enhancing AI Education for Business Students through Extended Reality: An Exploratory StudyProceedings of Mensch und Computer 202410.1145/3670653.3677506(599-604)Online publication date: 1-Sep-2024
  • (2024)Explainable Artificial intelligence for Autonomous UAV Navigation2024 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)10.1109/IROS58592.2024.10801529(10439-10446)Online publication date: 14-Oct-2024
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  • (2023)Explainability of Deep Reinforcement Learning Method with Drones2023 IEEE/AIAA 42nd Digital Avionics Systems Conference (DASC)10.1109/DASC58513.2023.10311156(1-9)Online publication date: 1-Oct-2023
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  • (2020)Bombalytics: Visualization of Competition and Collaboration Strategies of Players in a Bomb Laying GameComputer Graphics Forum10.1111/cgf.1396539:3(89-100)Online publication date: 18-Jul-2020
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