skip to main content
10.1145/3349263.3351318acmconferencesArticle/Chapter ViewAbstractPublication PagesautomotiveuiConference Proceedingsconference-collections
Work in Progress

The first co-drive experience prototype

Published: 21 September 2019 Publication History

Abstract

In this paper, we report on a first experience prototype for the Co-Drive concept, which is a new service for traveling and socializing by car between a driver on an automated vehicle and a remote passenger connected via virtual reality from home. Pushing beyond driving and safety functionalities, Co-Drive envisions a new way of sharing the trip, which could be enabled by future technologies, providing a social context for automated cars actions and teleoperated driving. We also reflect on the concept of Driver-Car assemblage as a human and material object conjunction, and we suggest that Co-Drive enables a new kind of assemblage among the Driver-Remote Passenger-Automated Car.

References

[1]
Laura Boffi. 2018. Co-Drive. Video. (Mar 2018). Retrieved June 17, 2019 from https://vimeo.com/259302417.
[2]
Laura Boffi. 2019. First Co-Drive Experience Prototyping. Video. (June 2019). Retrieved June 18, 2019 from https://vimeo.com/342940436.
[3]
Eva Brandt, Thomas Binder, Lone Malmborg, and Tomas Sokoler. 2010. Communities of Everyday Practice and Situated Elderliness As an Approach to Co-design for Senior Interaction. In Proceedings of the 22Nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction (OZCHI '10). ACM, New York, NY, USA, 400--403.
[4]
Marion Buchenau and Jane Fulton Suri. 2000. Experience Prototyping. In Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques (DIS '00). ACM, New York, NY, USA, 424--433.
[5]
SAE On-Road Automated Vehicle Standards Committee and others. 2014. Taxonomy and definitions for terms related to on-road motor vehicle automated driving systems. SAE International (2014).
[6]
Tim Dant. 2004. The Driver-car. Theory Culture amp Society 21 (10 2004), 263--2764.
[7]
Alex Davies. 2017. Nissan's Path to Self-Driving Cars? Humans in Call Centers. https://www.wired.com/2017/01/nissans-self-driving-teleoperation/. (May 2017). Accessed on 20.06.2019.
[8]
Alex Davies. 2019. The War to Remotely Control Self-Driving Cars Heats Up. https://www.wired.com/story/designated-driver-teleoperations-self-driving-cars/. (March 2019). Accessed on 04.04.2019.
[9]
Wendy Gunn, Ton Otto, and Rachel Charlotte Smith. 2013. Design anthropology: theory and practice. A&C Black.
[10]
Joachim Halse, Eva Brandt, Brendon Clark, and Thomas Binder. 2010. Rehearsing the future. The Danish Design School Press.
[11]
Hillary Page Ive, David Sirkin, Dave Miller, Jamy Li, and Wendy Ju. 2015. "Don'T Make Me Turn This Seat Around!": Driver and Passenger Activities and Positions in Autonomous Cars. In Adjunct Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI '15). ACM, New York, NY, USA, 50--55.
[12]
Kayvon Beykpour, Joe Bernstein, Aaron Wasserman, Tyler Hansen, Geraint Davies. 2017. Periscope. (2017). https://www.pscp.tv/
[13]
Kasley Killam. 2018. To Combat Loneliness, Promote Social Health. Scientific American. (23 January 2018). Retrieved June 17, 2019 from https://www.scientificamerican.com/article/to-combat-loneliness-promote-social-health1/.
[14]
Konstantina Kilteni, Raphaela Groten, and Mel Slater. 2012. The Sense of Embodiment in Virtual Reality. Presence: Teleoper. Virtual Environ. 21, 4 (Dec. 2012), 373--387.
[15]
Brenda Laurel. 2003. Design research: methods and perspectives. MIT press.
[16]
Jed Magen. 2018. This is why loneliness is bad for your health. World Economic Forum. (27 February 2018). Retrieved June 17, 2019 from https://www.weforum.org/agenda/2018/02/loneliness-is-bad-for-your-health.
[17]
K Osz, A Rydström, V Fors, Sarah Pink, and Robert Broström. 2018. Building collaborative test practices: Design ethnography and WOz in autonomous driving research. Interaction Design and Architecture(s) (01 2018), 12--20.
[18]
Mel Slater. 2003. A note on presence terminology. Presence connect 3, 3 (2003), 1--5.
[19]
Helena Strömberg, Ingrid Pettersson, Jonas Andersson, Annie Rydström, Debargha Dey, Maria Klingegard, and Jodi Forlizzi. 2018. Designing for social experiences with and within autonomous vehicles - exploring methodological directions. Design Science 4 (01 2018).
[20]
Erik Vinkhuyzen and Melissa Cefkin. 2016. Developing socially acceptable autonomous vehicles. In Ethnographic Praxis in Industry Conference Proceedings, Vol. 2016. Wiley Online Library, 522--534.

Cited By

View all
  • (2022)Sketching in-vehicle ambient lighting in virtual reality with the Wizard-of-Oz methodDigital Creativity10.1080/14626268.2022.203971633:1(49-63)Online publication date: 22-Feb-2022
  • (2021)Designing for place-making in XR: the process of the Co-Drive stops and its atlasProceedings of the 5th Media Architecture Biennale Conference10.1145/3469410.3469434(210-214)Online publication date: 28-Jun-2021
  • (2020)A Research Agenda for Mixed Reality in Automated VehiclesProceedings of the 19th International Conference on Mobile and Ubiquitous Multimedia10.1145/3428361.3428390(119-131)Online publication date: 22-Nov-2020

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
AutomotiveUI '19: Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications: Adjunct Proceedings
September 2019
524 pages
ISBN:9781450369206
DOI:10.1145/3349263
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 21 September 2019

Check for updates

Author Tags

  1. automated driving
  2. experience prototyping
  3. interaction design
  4. remote travel

Qualifiers

  • Work in progress

Conference

AutomotiveUI '19
Sponsor:

Acceptance Rates

Overall Acceptance Rate 248 of 566 submissions, 44%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)8
  • Downloads (Last 6 weeks)2
Reflects downloads up to 10 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2022)Sketching in-vehicle ambient lighting in virtual reality with the Wizard-of-Oz methodDigital Creativity10.1080/14626268.2022.203971633:1(49-63)Online publication date: 22-Feb-2022
  • (2021)Designing for place-making in XR: the process of the Co-Drive stops and its atlasProceedings of the 5th Media Architecture Biennale Conference10.1145/3469410.3469434(210-214)Online publication date: 28-Jun-2021
  • (2020)A Research Agenda for Mixed Reality in Automated VehiclesProceedings of the 19th International Conference on Mobile and Ubiquitous Multimedia10.1145/3428361.3428390(119-131)Online publication date: 22-Nov-2020

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media