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An enriched visit to the botanical garden: co-designing tools and contents

Published: 23 September 2019 Publication History

Abstract

The exploitation of Virtual and Augmented Reality in the context of cultural heritage and tourism is increasing. These new technologies enable to integrate the traditional cultural contents and innovative experience modalities. Several cultural sites provide visitors with such systems to create an immersive visiting experience. However, limited attention has been paid so far to the exploitation of such technologies in naturalistic cultural sites. This paper describes the project "This is (not) just a tree", an applied research project aiming to develop an advanced system exploiting Virtual and Augmented Reality technology, which will enable visitors to enjoy closer experiences with plants and their interactions with animals. Special attention will be devoted to involving both stakeholders and target users in the development, thereby applying a co-design approach. Here we report on the participatory design method deployed to gather and organize requirements from stakeholders, the strategies implemented to inquire target users on their preferences, and the resulting implications for the application design.

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Cited By

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  • (2024)Research on the Application of Extended Reality in the Construction and Management of Landscape EngineeringElectronics10.3390/electronics1305089713:5(897)Online publication date: 26-Feb-2024
  • (2023)Understanding and Improving Older People’s Well-Being through Social Prescribing Involving the Cultural Sector: Interviews from a Realist EvaluationJournal of Applied Gerontology10.1177/0733464823115404342:7(1466-1476)Online publication date: 1-Feb-2023
  • (2023)The garden visitor experienceMuseum Management and Curatorship10.1080/09647775.2022.215891438:6(679-695)Online publication date: 18-Jan-2023
  • Show More Cited By

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  1. An enriched visit to the botanical garden: co-designing tools and contents

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    cover image ACM Other conferences
    CHItaly '19: Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction
    September 2019
    197 pages
    ISBN:9781450371902
    DOI:10.1145/3351995
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 23 September 2019

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    Author Tags

    1. augmented reality
    2. co-design
    3. cultural heritage
    4. user centered design
    5. virtual reality

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    CHItaly '19 Paper Acceptance Rate 23 of 47 submissions, 49%;
    Overall Acceptance Rate 109 of 242 submissions, 45%

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    Cited By

    View all
    • (2024)Research on the Application of Extended Reality in the Construction and Management of Landscape EngineeringElectronics10.3390/electronics1305089713:5(897)Online publication date: 26-Feb-2024
    • (2023)Understanding and Improving Older People’s Well-Being through Social Prescribing Involving the Cultural Sector: Interviews from a Realist EvaluationJournal of Applied Gerontology10.1177/0733464823115404342:7(1466-1476)Online publication date: 1-Feb-2023
    • (2023)The garden visitor experienceMuseum Management and Curatorship10.1080/09647775.2022.215891438:6(679-695)Online publication date: 18-Jan-2023
    • (2022)A Biocentric Perspective on HCI Design Research Involving PlantsACM Transactions on Computer-Human Interaction10.1145/351288729:5(1-37)Online publication date: 20-Oct-2022
    • (2022)Artificial Intelligence in African Schools: Towards a Contextualized Approach2022 IEEE Global Engineering Education Conference (EDUCON)10.1109/EDUCON52537.2022.9766550(1577-1582)Online publication date: 28-Mar-2022
    • (2022)Co-designing Immersive and Inclusive Virtual Museum with children and People with Disabilities: a Pilot Study2022 International Conference on Computational Science and Computational Intelligence (CSCI)10.1109/CSCI58124.2022.00353(1964-1969)Online publication date: Dec-2022
    • (2022)Contributions to the design of mobile applications for visitors of Botanical GardensProcedia Computer Science10.1016/j.procs.2021.12.028196(389-399)Online publication date: 2022
    • (2021)Virtual Reality Usability and Accessibility for Cultural Heritage Practices: Challenges Mapping and RecommendationsElectronics10.3390/electronics1012143010:12(1430)Online publication date: 14-Jun-2021
    • (2021)Designing “Safer Water.” A Virtual Reality Tool for the Safety and the Psychological Well-Being of Citizens Exposed to the Risk of Natural DisastersFrontiers in Psychology10.3389/fpsyg.2021.67417112Online publication date: 10-Jun-2021
    • (2020)Naturalistic approaches applied to AR technology: an evaluationEducation and Information Technologies10.1007/s10639-020-10283-4Online publication date: 17-Jul-2020

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