ABSTRACT
The problem of knowing what to grasp and deciding how to grasp is an open issue for development of intelligent prosthetic hands. To emulate the potentialities of a human hand, knowledge of the grasping domain has to be accumulated and modelled in a machine interpretable format. In this paper, we have tried to comprehend and model a specific part of the knowledge (information) of a prosthetic hand-grasping domain into a reusable Web-Ontology-Language (OWL) format. This ontology build after basic analysis of hand object coordination, can be used for preserving, improving and sharing the captured knowledge. We begin with our description of the required knowledge of a geometrical concept formed during human grasping, to a point where it can be used to plan grasping based on the objects identified. Using tactile and kinesthetic information along with relevant domain concepts, we emphasized on the rationality of designing an ontology for reusability and sustainability of knowledge. We tried to lay down a visual model of the ontology, also called the Ontograph, which illuminates the existence and relationships among the various objects of the grasping domain. We have also checked the decisive capability of the ontology by reasoning it with Description Logic (DL) queries of data property values for individuals of geometric classes. The output of the queries provided us with individuals of the specific geometric pattern, which can be used to decide the type of grasp that could be implemented on objects.
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Index Terms
- Reasoning on Objects' Geometric Shapes for Prosthetic Hand Grasping
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