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Lost City of Mer

Published: 17 November 2019 Publication History

Abstract

Lost City of Mer is a virtual reality (VR) game experience combined with a smartphone app that immerses players in a fantasy undersea civilization devastated by ecological disaster caused by global warning. The project aims to harness the immersive and empathetic potential of VR to address climate change and create a sense of urgency in the player with regard to their personal carbon footprint.
Players are invited to help rebuild the lost world of Mer and its devastated ecosystem in VR by re-establishing its unique flora and fauna, and fighting ongoing dangers and threats, with the aim of bringing back to life its mysterious Mer-people inhabitants. Guided by a solitary seal spirit named Athina – the last of its kind in a dying ocean – players try to save the Mer population from extinction. They tend to secret gardens of coral threatened by pollution, create habitats for Mer-people, and explore the destroyed civilization, in the process learning how their real-world actions impact the world around them.
The project was developed with the input of environmental scientists from Harvard University and Dartmouth College. The experience is based on real science, but told through fantasy, as it draws on the cross-cultural myth of the mermaid to appeal to people across the globe.

Cited By

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  • (2023)Virtual and Augmented Reality for Environmental Sustainability: A Systematic ReviewProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581147(1-23)Online publication date: 19-Apr-2023
  • (2023)The Design of Coral Protection Game Based on Sustainability Learning Model2023 16th International Symposium on Computational Intelligence and Design (ISCID)10.1109/ISCID59865.2023.00033(109-113)Online publication date: 16-Dec-2023

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cover image ACM Conferences
SA '19: SIGGRAPH Asia 2019 XR
November 2019
47 pages
ISBN:9781450369473
DOI:10.1145/3355355
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 17 November 2019

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Author Tags

  1. VR navigation
  2. climate change
  3. serious games
  4. virtual reality

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SA '19
Sponsor:
SA '19: SIGGRAPH Asia 2019
November 17 - 20, 2019
QLD, Brisbane, Australia

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Overall Acceptance Rate 178 of 869 submissions, 20%

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Cited By

View all
  • (2023)Virtual and Augmented Reality for Environmental Sustainability: A Systematic ReviewProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581147(1-23)Online publication date: 19-Apr-2023
  • (2023)The Design of Coral Protection Game Based on Sustainability Learning Model2023 16th International Symposium on Computational Intelligence and Design (ISCID)10.1109/ISCID59865.2023.00033(109-113)Online publication date: 16-Dec-2023

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