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View all- Ahmad SUmirzakova SJamil FWhangbo T(2022)Internet-of-things-enabled serious games: A comprehensive surveyFuture Generation Computer Systems10.1016/j.future.2022.05.026136(67-83)Online publication date: Nov-2022
This paper describes the findings of comparative experimental research on how children with different types of disabilities or problems (such as: Down syndrome, attention difficulties, premature birth and so on) can benefit from the use of interactive ...
Playing games can be one of the most important activities for children to improve their social problem-solving (SPS) skills. Studies that have examined the empirical evidence of playing games concerning children’s SPS skills have tended to focus ...
Three vulnerable subgroups of players non-gamers, resistant players, and females were studied to understand how each approaches and plays serious games. The authors explore forced required play using four different online casual games. Their research ...
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