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MateBrun: serious game as a strategy to teach basic arithmetic operations for six-years-old children

Published: 29 January 2020 Publication History

Abstract

This paper presents a prototype serious games in the teaching of basic arithmetic operations for six-year-old children, in this case, the arithmetic operations are addition and subtraction. For this reason, an educational application based on the Unity game engine (version 2017.3) was built through the phased development methodology proposed by Aachak Lotfi, Belahbib Amine and Bouhorma Mohammed. This methodology allows testing or modifications every time an iteration is completed, and the arithmetic's exercises proposed are based on the Singapore pedagogical model that makes children discover the solution for themselves. The results obtained show that manipulate iconic objects, the child can abstract knowledge of the visual elements that the application displays and acquire skills in the resolution of mathematical operations.

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  • (2022)Internet-of-things-enabled serious games: A comprehensive surveyFuture Generation Computer Systems10.1016/j.future.2022.05.026136(67-83)Online publication date: Nov-2022

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      cover image ACM Other conferences
      CLIHC '19: Proceedings of the IX Latin American Conference on Human Computer Interaction
      September 2019
      233 pages
      ISBN:9781450376792
      DOI:10.1145/3358961
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 29 January 2020

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      Author Tags

      1. Singapore method
      2. child-computer interaction
      3. education-HCI
      4. serious games

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      CLIHC '19
      CLIHC '19: IX Latin American Conference on Human Computer Interaction
      September 30 - October 4, 2019
      Panama City, Panama

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      Overall Acceptance Rate 14 of 42 submissions, 33%

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      • (2022)Internet-of-things-enabled serious games: A comprehensive surveyFuture Generation Computer Systems10.1016/j.future.2022.05.026136(67-83)Online publication date: Nov-2022

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