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Preserving story choreographies across multiple platforms: An approach to platform-independent reuse of characters' behaviors for games, simulations, animations and interactive videos

Published: 13 February 2020 Publication History

Editorial Notes

The authors have requested minor, non-substantive changes to the Version of Record and, in accordance with ACM policies, a Corrected Version of Record was published on May 6, 2022. For reference purposes, the VoR may still be accessed via the Supplemental Material section on this page.

Abstract

This article presents an approach that allows the reuse of choreographies of digital stories, regardless of the platform for which they have been developed. Nowadays, story choreographies are linked to either game technology, simulations or interactive animations for which they have been implemented, so they become unavailable as these platforms become obsolete. This limits their reuse, because to perpetuate these digital stories requires new and repeated efforts and investments in its re-creation for new technological platforms that appear in substitution of the previous ones. We propose a methodology to safeguard the semantics of this "narrative choreographies" in an independent way, allowing them to be automatically adapted to new technological platforms when the original ones become obsolete.

Supplementary Material

3359916-vor (3359916-vor.pdf)
Version of Record for "Preserving story choreographies across multiple platforms: An approach to platform-independent reuse of characters' behaviors for games, simulations, animations and interactive videos" by Lacet et al., Proceedings of the 9th International Conference on Digital and Interactive Arts (ARTECH '19).

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Cited By

View all
  • (2022)Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial TrainingIEEE Transactions on Learning Technologies10.1109/TLT.2022.315706515:5(526-539)Online publication date: 1-Oct-2022
  • (2021)Immersive Authoring of Virtual Reality Training2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW52623.2021.00199(633-634)Online publication date: Mar-2021
  • (2021)A Novel Tool for Immersive Authoring of Experiential Learning in Virtual Reality2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW52623.2021.00014(44-49)Online publication date: Mar-2021

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  1. Preserving story choreographies across multiple platforms: An approach to platform-independent reuse of characters' behaviors for games, simulations, animations and interactive videos

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    cover image ACM Other conferences
    ARTECH '19: Proceedings of the 9th International Conference on Digital and Interactive Arts
    October 2019
    571 pages
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 13 February 2020

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    Author Tags

    1. Content production
    2. choreographies
    3. digital storytelling
    4. e-learning
    5. multiplatform
    6. training

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    • Short-paper
    • Research
    • Refereed limited

    Funding Sources

    • Agência Nacional de Inovação

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    ARTECH 2019

    Acceptance Rates

    ARTECH '19 Paper Acceptance Rate 95 of 174 submissions, 55%;
    Overall Acceptance Rate 128 of 238 submissions, 54%

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    Cited By

    View all
    • (2022)Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial TrainingIEEE Transactions on Learning Technologies10.1109/TLT.2022.315706515:5(526-539)Online publication date: 1-Oct-2022
    • (2021)Immersive Authoring of Virtual Reality Training2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW52623.2021.00199(633-634)Online publication date: Mar-2021
    • (2021)A Novel Tool for Immersive Authoring of Experiential Learning in Virtual Reality2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW52623.2021.00014(44-49)Online publication date: Mar-2021

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