ABSTRACT
The aim of this research is to design and implement a Solar Virtual Reality environment (SolarVR) for inter-cognitive and intra-cognitive communication by connecting users and sensors to a real-world solar panel plant for remote monitoring, maintenance and collaboration. The paper outlines the development of a VR solution which can be utilized for remote monitoring and communication, skills training and science education.
- P. Baranyi, and A. Csapo (2010). Cognitive Infocommunications, CogInfoCom, 2010 11th International Symposium on Computational Intelligence and Informatics (CINTI). DOI: 10.1109/CINTI.2010.5672257Google Scholar
- J. Bailenson (2018). Experience on demand, W.W,. Norton & Company: New York, USA.Google Scholar
- R.E. Mayer (2014). Computer games for learning. An evidence-based approach, MIT Press, Cambridge, USA.Google ScholarCross Ref
- M. Vallance, T. Magaki and T. Sasaki (2018). Inter-cognitive communication for immersive virtual education: four robot solutions, EdMedia, Amsterdam, AACE, pp. 1591-1597.Google Scholar
Recommendations
Virtual reality as a communication process
In this work, we consider immersive Virtual Reality (VR) as a communication process between humans, mediated by computer systems, which uses interaction, visualization, and other sensory stimuli to convey information. From this viewpoint, it is relevant ...
Evaluating Physical Movement as Trigger for Transitioning Between Environments in Virtual Reality
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing SystemsVirtual reality allows users to experience unusual immersive environments. There are still several aspect of design for virtual reality that need more investigation, such as transitioning between environments. Multiple studies have shown that physical ...
Interrogating Social Virtual Reality as a Communication Medium for Older Adults
A growing body of research is examining the way that virtual reality (VR) technology might enrich the lives of older adults. However, no studies have yet examined how this technology---combining head mounted displays, motion tracking, avatars, and ...
Comments