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Exploring Experiences of Virtual Reality among Young and Older Adults in a Subway Fire Scenario: a Pilot Study

Published: 12 November 2019 Publication History

Abstract

We report a pilot study investigating experiences of virtual reality (VR) among young and older adults in a subway fire scenario. We created VR environments in subway fire scenarios and ran an experiment by asking 5 young and 5 older adults to explore VR environments. After the experiment, participants were asked to fill out a survey questionnaire to report their feelings. Additionally, we conducted semi-structured interviews with participants to understand challenges they faced while exploring VR environments. We found that compared with young adults, older adults tended to be different during the process of evacuating a subway station in virtual reality. We suggest design opportunities for creating VR environments for more effective training of older adults.

References

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Emily Ericson and Shana Smith. 2008. Using immersive virtual environments for realistic life-size fire safety training for children. In Proceedings of the Third IASTED International Conference, Vol. 611. 8.
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Omar Janeh, Gerd Bruder, Frank Steinicke, Alessandro Gulberti, and Monika Poetter-Nerger. 2017. Analyses of gait parameters of younger and older adults during (non-) isometric virtual walking. IEEE transactions on visualization and computer graphics 24, 10(2017), 2663–2674.
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Melissa E Meade, John G Meade, Hélène Sauzeon, and Myra A Fernandes. 2019. Active navigation in virtual environments benefits spatial memory in older adults. Brain sciences 9, 3 (2019), 47.
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David Oliva, Brita Somerkoski, Kimmo Tarkkanen, Anttoni Lehto, and Mika Luimula. 2019. Virtual reality as a communication tool for fire safety-experiences from the VirPa project. In GamiFIN. 241–252.
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Mario A Parra and Rini I Kaplan. 2019. Predictors of performance in real and virtual scenarios across age. Experimental aging research 45, 2 (2019), 180–198.
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Cited By

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  • (2023)Insights from Evidence-Based Medicine Method for Building Security Systems Against Terrorist Attacks in HospitalsJournal of Multidisciplinary Healthcare10.2147/JMDH.S426166Volume 16(4133-4137)Online publication date: Dec-2023
  • (2023)Understanding Context to Capture when Reconstructing Meaningful Spaces for Remote Instruction and Connecting in XRProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581243(1-18)Online publication date: 19-Apr-2023
  • (2023)A Virtual Reality–Based Serious Game for Fire Safety Behavioral Skills TrainingInternational Journal of Human–Computer Interaction10.1080/10447318.2023.224758540:19(5980-5996)Online publication date: 27-Aug-2023
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Published In

cover image ACM Conferences
VRST '19: Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology
November 2019
498 pages
ISBN:9781450370011
DOI:10.1145/3359996
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 November 2019

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Author Tags

  1. fire evacuation
  2. older adults
  3. virtual reality

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  • Refereed limited

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VRST '19
VRST '19: 25th ACM Symposium on Virtual Reality Software and Technology
November 12 - 15, 2019
NSW, Parramatta, Australia

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2023)Insights from Evidence-Based Medicine Method for Building Security Systems Against Terrorist Attacks in HospitalsJournal of Multidisciplinary Healthcare10.2147/JMDH.S426166Volume 16(4133-4137)Online publication date: Dec-2023
  • (2023)Understanding Context to Capture when Reconstructing Meaningful Spaces for Remote Instruction and Connecting in XRProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581243(1-18)Online publication date: 19-Apr-2023
  • (2023)A Virtual Reality–Based Serious Game for Fire Safety Behavioral Skills TrainingInternational Journal of Human–Computer Interaction10.1080/10447318.2023.224758540:19(5980-5996)Online publication date: 27-Aug-2023
  • (2022)Understanding experiences of older adults in virtual reality environments with a subway fire disaster scenarioUniversal Access in the Information Society10.1007/s10209-022-00878-822:3(771-783)Online publication date: 29-Mar-2022

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