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Experiencing Waiting Time in Virtual Reality

Published: 12 November 2019 Publication History

Abstract

This article investigates the impact of waiting in Virtual Reality (VR) on the perception of time. We manipulated the visual quality of a virtual room replicating a real one (360-picture vs. 3D-model) with and without avatar embodiment (no-avatar vs. avatar). We only observed a significant difference in the estimated time duration between the real and the virtual worlds when using no avatar within a 3D model of the room. Our early results suggest that a VR environment with an avatar and a simple 3D model or 360 picture room is not significantly perturbing time perception and thus could be used for diagnosis and therapy of psychiatric conditions related to altered time perception.

References

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Tijana Jokic, Dan Zakay, and Marc Wittmann. 2018. Individual differences in self-rated impulsivity modulate the estimation of time in a real waiting situation. Timing & Time Perception 6, 1 (2018), 71–89.
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Marc Erich Latoschik, Florian Kern, Jan-Philipp Stauffert, Andrea Bartl, Mario Botsch, and Jean-Luc Lugrin. 2019. Not Alone Here?! Scalability and User Experience of Embodied Ambient Crowds in Distributed Social Virtual Reality. IEEE Transactions on Visualization and Computer Graphics (TVCG) 25, 5(2019), 2134–2144.
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Edgar Elias Osuna. 1985. The psychological cost of waiting. Journal of Mathematical Psychology 29, 1 (1985), 82–105.
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Christian Schatzschneider, Gerd Bruder, and Frank Steinicke. 2016. Who turned the clock? Effects of manipulated zeitgebers, cognitive load and immersion on time estimation. IEEE transactions on visualization and computer graphics 22, 4(2016), 1387–1395.
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Bernhard Spanlang, Jean-Marie Normand, David Borland, Konstantina Kilteni, Elias Giannopoulos, Ausiàs Pomés, Mar González-Franco, Daniel Perez-Marcos, Jorge Arroyo-Palacios, Xavi Navarro Muncunill, 2014. How to build an embodiment lab: achieving body representation illusions in virtual reality. Frontiers in Robotics and AI 1 (2014), 9.
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Simon Tobin, Nicolas Bisson, and Simon Grondin. 2010. An ecological approach to prospective and retrospective timing of long durations: a study involving gamers. PloS one 5, 2 (2010), e9271.
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Thomas Waltemate, Dominik Gall, Daniel Roth, Mario Botsch, and Marc Erich Latoschik. 2018. The impact of avatar personalization and immersion on virtual body ownership, presence, and emotional response. IEEE transactions on visualization and computer graphics 24, 4(2018), 1643–1652.
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Cited By

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  • (2024)Impact of Latency on QoE, Performance, and Collaboration in Interactive Multi-User Virtual RealityApplied Sciences10.3390/app1406229014:6(2290)Online publication date: 8-Mar-2024
  • (2024)Workout at a virtual gym: Surrounding avatar’s motion speed and exercise intensity effect on the user’s time perceptionPLOS ONE10.1371/journal.pone.031186019:12(e0311860)Online publication date: 6-Dec-2024
  • (2024)Interactive 2D vs. 3D Loading Screens in VR: Impact on User Experience and Perceived Wait TimeProceedings of the 26th Symposium on Virtual and Augmented Reality10.1145/3691573.3691585(122-127)Online publication date: 30-Sep-2024
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cover image ACM Conferences
VRST '19: Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology
November 2019
498 pages
ISBN:9781450370011
DOI:10.1145/3359996
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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New York, NY, United States

Publication History

Published: 12 November 2019

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  1. Avatar Embodiment
  2. Time Perception
  3. Virtual Reality

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VRST '19
VRST '19: 25th ACM Symposium on Virtual Reality Software and Technology
November 12 - 15, 2019
NSW, Parramatta, Australia

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Cited By

View all
  • (2024)Impact of Latency on QoE, Performance, and Collaboration in Interactive Multi-User Virtual RealityApplied Sciences10.3390/app1406229014:6(2290)Online publication date: 8-Mar-2024
  • (2024)Workout at a virtual gym: Surrounding avatar’s motion speed and exercise intensity effect on the user’s time perceptionPLOS ONE10.1371/journal.pone.031186019:12(e0311860)Online publication date: 6-Dec-2024
  • (2024)Interactive 2D vs. 3D Loading Screens in VR: Impact on User Experience and Perceived Wait TimeProceedings of the 26th Symposium on Virtual and Augmented Reality10.1145/3691573.3691585(122-127)Online publication date: 30-Sep-2024
  • (2024)Some Times Fly: The Effects of Engagement and Environmental Dynamics on Time Perception in Virtual RealityProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687726(1-9)Online publication date: 9-Oct-2024
  • (2024)Out-Of-Virtual-Body Experiences: Virtual Disembodiment Effects on Time Perception in VRProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687717(1-11)Online publication date: 9-Oct-2024
  • (2023)Validating virtual reality for time perception research: Virtual reality changes expectations about the duration of physical processes, but not the sense of timeBehavior Research Methods10.3758/s13428-023-02201-656:5(4553-4562)Online publication date: 26-Sep-2023
  • (2023)Body and Time: Virtual Embodiment and its Effect on Time PerceptionIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324704029:5(2626-2636)Online publication date: 1-May-2023
  • (2023)Key Technologies for Networked Virtual EnvironmentsMultimedia Tools and Applications10.1007/s11042-023-15160-z82:27(41471-41537)Online publication date: 3-Apr-2023
  • (2021)A Systematic Review of Physiological Measurements, Factors, Methods, and Applications in Virtual RealityFrontiers in Virtual Reality10.3389/frvir.2021.6945672Online publication date: 14-Jul-2021
  • (2021)The Influence of Avatar Embodiment on Time Perception - Towards VR for Time-Based TherapyFrontiers in Virtual Reality10.3389/frvir.2021.6585092Online publication date: 19-Jul-2021
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