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Situated Storytelling with SLAM Enabled Augmented Reality

Published: 14 November 2019 Publication History

Abstract

This paper addresses the feasibility of situated storytelling using Simultaneous Localisation and Mapping (SLAM) enabled augmented reality (AR) on a mobile phone. We specifically focus on storytelling in the heritage context as it provides a rich environment for stories to be told in. We conducted expert interviews with several museum and heritage sites to identify major themes for storytelling in the heritage context. These themes informed the development of an AR based storytelling application for a mobile phone. We evaluated the application in a user study and gained further insight into the factors that users appreciate in AR based storytelling. From these insights we derive several high level design guidelines that may inform future system development for situated storytelling, especially in the heritage context.

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Cited By

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  • (2023)Principles for Designing for Data Exploration for a Non-Expert Audience2023 46th MIPRO ICT and Electronics Convention (MIPRO)10.23919/MIPRO57284.2023.10159742(88-91)Online publication date: 22-May-2023
  • (2023)The Reality of the Situation: A Survey of Situated AnalyticsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.328554630:8(5147-5164)Online publication date: 13-Jun-2023
  • (2023)PSA: A Cross-Platform Framework for Situated Analytics in MR and VR2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct60411.2023.00027(92-96)Online publication date: 16-Oct-2023
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cover image ACM Conferences
VRCAI '19: Proceedings of the 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
November 2019
354 pages
ISBN:9781450370028
DOI:10.1145/3359997
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 14 November 2019

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Author Tags

  1. Augmented reality
  2. heritage.
  3. simultaneous localisation and mapping
  4. storytelling

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Cited By

View all
  • (2023)Principles for Designing for Data Exploration for a Non-Expert Audience2023 46th MIPRO ICT and Electronics Convention (MIPRO)10.23919/MIPRO57284.2023.10159742(88-91)Online publication date: 22-May-2023
  • (2023)The Reality of the Situation: A Survey of Situated AnalyticsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.328554630:8(5147-5164)Online publication date: 13-Jun-2023
  • (2023)PSA: A Cross-Platform Framework for Situated Analytics in MR and VR2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct60411.2023.00027(92-96)Online publication date: 16-Oct-2023
  • (2023)Evaluation of an Augmented Reality for Historical Context Experiences of 3D Restored Court PaintingsIEEE Access10.1109/ACCESS.2023.326852811(39197-39212)Online publication date: 2023
  • (2022)Deep-Learning-Incorporated Augmented Reality Application for Engineering Lab TrainingApplied Sciences10.3390/app1210515912:10(5159)Online publication date: 20-May-2022
  • (2022)Comparing principally imagination and interaction versions of a play anywhere mobile AR location-based story2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW55335.2022.00159(616-617)Online publication date: Mar-2022
  • (2022)Gamified Mobile Sensing Storytelling Application for Enhancing Remote Cultural Experience and EngagementInternational Journal of Human–Computer Interaction10.1080/10447318.2022.214412140:6(1383-1396)Online publication date: 14-Nov-2022
  • (2021)Research and Practice Recommendations for Mixed Reality Design – Different Perspectives from the CommunityProceedings of the 27th ACM Symposium on Virtual Reality Software and Technology10.1145/3489849.3489876(1-13)Online publication date: 8-Dec-2021
  • (2021)Varying user agency and interaction opportunities in a home mobile augmented virtuality story2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR52148.2021.00051(347-356)Online publication date: Oct-2021
  • (2021)Creating Immersive Play Anywhere Location-Based Storytelling Using Mobile ARAugmented Reality, Virtual Reality, and Computer Graphics10.1007/978-3-030-87595-4_16(209-226)Online publication date: 7-Sep-2021

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