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Dealing with Clutter in Augmented Museum Environments

Published: 14 November 2019 Publication History

Abstract

Augmented Reality (AR) can be used in museum and exhibition spaces to extend the available information space. However, AR scenes in such settings can become cluttered when exhibits are displayed close to one another. To investigate this problem, we have implemented and evaluated four AR headset interaction techniques for the Microsoft HoloLens that are based on the idea of Focus+Context (F+C) visualisation [Kalkofen et al. 2007]. These four techniques were made up of all combinations of interaction and response dimensions where the interaction was triggered by either “walk” (approaching an exhibit) or “gaze” (scanning/looking at an exhibit) and the AR holograms responded dynamically in either a “scale” or “frame” representation. We measured the efficiency and accuracy of these four techniques in a user study that examined their performance in an abstracted exhibition setting when undertaking two different tasks (“seeking” and “counting”). The results of this study indicated that the “scale” representation was more effective at reducing clutter than the “frame” representation, and that there was a user preference for the “gaze-scale” technique.

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  • (2022)Augmented reality and experience co-creation in heritage settingsJournal of Marketing Management10.1080/0267257X.2022.212006139:5-6(470-497)Online publication date: 26-Sep-2022

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cover image ACM Conferences
VRCAI '19: Proceedings of the 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
November 2019
354 pages
ISBN:9781450370028
DOI:10.1145/3359997
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 14 November 2019

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  1. Augmented Reality
  2. user interaction
  3. visualisation

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  • (2022)Augmented reality and experience co-creation in heritage settingsJournal of Marketing Management10.1080/0267257X.2022.212006139:5-6(470-497)Online publication date: 26-Sep-2022

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