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Investigating the use of Different Visual Cues to Improve Social Presence within a 360 Mixed Reality Remote Collaboration*

Published: 14 November 2019 Publication History

Abstract

In this paper, we investigate the social aspects and effects of various visual cues in a 360 panorama-based Mixed Reality remote collaboration system. We conducted a series of user studies using a prototype system to compare the effects of different combinations of visual cues including hand gestures, ray pointing and drawing in a remote collaborative task. We found that adding ray pointing and drawing can enhance the social aspects of a remote collaborative experience and also can lower the required task mental effort. We discuss the findings and suggest directions for future research.

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cover image ACM Conferences
VRCAI '19: Proceedings of the 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
November 2019
354 pages
ISBN:9781450370028
DOI:10.1145/3359997
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 14 November 2019

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Author Tags

  1. 360 Panorama
  2. Gesture Interaction
  3. Interaction Methods
  4. Mixed Reality
  5. Remote Collaboration
  6. Virtual Reality

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  • (2024)Understanding Multi-user, Handheld Mixed Reality for Group-based MR GamesProceedings of the ACM on Human-Computer Interaction10.1145/36536888:CSCW1(1-28)Online publication date: 26-Apr-2024
  • (2024)Unlocking Understanding: An Investigation of Multimodal Communication in Virtual Reality CollaborationProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642491(1-16)Online publication date: 11-May-2024
  • (2024)AVICol: Adaptive Visual Instruction for Remote Collaboration Using Mixed RealityInternational Journal of Human–Computer Interaction10.1080/10447318.2024.231392041:2(1260-1279)Online publication date: 18-Feb-2024
  • (2023)AR Presentation of Team Members’ Performance and Inner Status to Their Leader: A Comparative StudyApplied Sciences10.3390/app1401012314:1(123)Online publication date: 22-Dec-2023
  • (2023)WIM-Drone: Combining a World-In-Miniature and Micro-Gestures for Teleoperation in Augmented RealityProceedings of the 34th Conference on l'Interaction Humain-Machine10.1145/3583961.3583972(1-11)Online publication date: 3-Apr-2023
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  • (2023)MRMAC: Mixed Reality Multi-user Asymmetric Collaboration2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00074(591-600)Online publication date: 16-Oct-2023
  • (2023)What And How Together: A Taxonomy On 30 Years Of Collaborative Human-Centered XR Tasks2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00047(322-335)Online publication date: 16-Oct-2023
  • (2023)Effects of visual cue state and type on the mobile user interface of shopping apps with 360° panoramasDisplays10.1016/j.displa.2023.10252580(102525)Online publication date: Dec-2023
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