ABSTRACT
In this work we present a redirected walking scheme suitable for shared spaces in a virtual reality environment. We show our redirected walking to work for the case of two physical spaces (a host and a guest) being merged into a single virtual host space. The redirection is based on warping the guest space into the host space using a conformal mapping that preserves the local shape and features. We compare our technique with state-of-the art indoor redirection schemes and show its efficiency. We found our method to have better task performance, higher social presence, and less simulator sickness.
- Mahdi Azmandian, Timofey Grechkin, Mark Bolas, and Evan Suma. 2016. The redirected walking toolkit: a unified development platform for exploring large virtual environments. In 2016 IEEE 2nd Workshop on Everyday Virtual Reality (WEVR). IEEE, 9–14.Google ScholarCross Ref
- Mahdi Azmandian, Timofey Grechkin, and Evan Suma Rosenberg. 2017. An evaluation of strategies for two-user redirected walking in shared physical spaces. In 2017 IEEE Virtual Reality (VR). IEEE, 91–98.Google Scholar
- Frank Biocca, Chad Harms, and Judee K Burgoon. 2003. Toward a more robust theory and measure of social presence: Review and suggested criteria. Presence: Teleoperators & virtual environments 12, 5(2003), 456–480.Google Scholar
- Haiwei Chen, Samantha Chen, and Evan Suma Rosenberg. 2018. Redirected Walking Strategies in Irregularly Shaped and Dynamic Physical Environments. In 25th IEEE Conference on Virtual Reality and 3D User Interfaces (VR ‘18). Workshop on Everyday Virtual Reality.Google Scholar
- Yong-Hun Cho, Dong-Yong Lee, and In-Kwon Lee. 2018. Path Prediction Using LSTM Network for Redirected Walking. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 527–528.Google Scholar
- Ben J Congdon, Tuanfeng Wang, and Anthony Steed. 2018. Merging environments for shared spaces in mixed reality. In Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology. ACM, 11.Google ScholarDigital Library
- Zhi-Chao Dong, Xiao-Ming Fu, Chi Zhang, Kang Wu, and Ligang Liu. 2017. Smooth assembled mappings for large-scale real walking. ACM Transactions on Graphics (TOG) 36, 6 (2017), 211.Google ScholarDigital Library
- Eike Langbehn, Paul Lubos, Gerd Bruder, and Frank Steinicke. 2017. Application of redirected walking in room-scale VR. In Virtual Reality (VR), 2017 IEEE. IEEE, 449–450.Google ScholarCross Ref
- Anh Nguyen and Andreas Kunz. 2018. Discrete scene rotation during blinks and its effect on redirected walking algorithms. In Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology. ACM, 29.Google ScholarDigital Library
- Niels Christian Nilsson, Tabitha Peck, Gerd Bruder, Eri Hodgson, Stefania Serafin, Mary Whitton, Frank Steinicke, and Evan Suma Rosenberg. 2018. 15 Years of Research on Redirected Walking in Immersive Virtual Environments. IEEE computer graphics and applications 38, 2 (2018), 44–56.Google ScholarDigital Library
- Sharif Razzaque. 2005. Redirected Walking. Ph.D. Dissertation. Chapel Hill, NC, USA. Advisor(s) Brooks,Jr., Fredrick P.Google Scholar
- Sharif Razzaque, Zachariah Kohn, and Mary C. Whitton. 2001. Redirected Walking. In Eurographics 2001 - Short Presentations. Eurographics Association. https://doi.org/10.2312/egs.20011036Google Scholar
- Aviv Segall and Mirela Ben-Chen. 2016. Iterative closest conformal maps between planar domains. In Computer Graphics Forum, Vol. 35. Wiley Online Library, 33–40.Google Scholar
- Mel Slater, Martin Usoh, and Anthony Steed. 1994. Depth of presence in virtual environments. Presence: Teleoperators & Virtual Environments 3, 2(1994), 130–144.Google ScholarDigital Library
- Qi Sun, Anjul Patney, Li-Yi Wei, Omer Shapira, Jingwan Lu, Paul Asente, Suwen Zhu, Morgan McGuire, David Luebke, and Arie Kaufman. 2018. Towards virtual reality infinite walking: dynamic saccadic redirection. ACM Transactions on Graphics (TOG) 37, 4 (2018), 67.Google ScholarDigital Library
- Qi Sun, Li-Yi Wei, and Arie Kaufman. 2016. Mapping virtual and physical reality. ACM Transactions on Graphics (TOG) 35, 4 (2016), 64.Google ScholarDigital Library
- Shinji Umeyama. 1991. Least-squares estimation of transformation parameters between two point patterns. IEEE Transactions on pattern analysis and machine intelligence 13, 4(1991), 376–380.Google ScholarDigital Library
- Khrystyna Vasylevska and Hannes Kaufmann. 2017. Compressing VR: Fitting large virtual environments within limited physical space. IEEE computer graphics and applications 37, 5 (2017), 85–91.Google Scholar
- Markus Zank, Colin Yao, and Andreas Kunz. 2017. Multi-phase wall warner system for real walking in virtual environments. In 2017 IEEE Symposium on 3D User Interfaces (3DUI). IEEE, 223–224.Google ScholarCross Ref
Recommendations
Using Perceptual Illusions for Redirected Walking
Redirected walking (RDW) gives users the ability to explore a virtual world by walking in a confined physical space. It inconspicuously guides them on a physical path that might differ from the path they perceive in the virtual world. Exploiting three ...
Redirected walking to explore virtual environments: Assessing the potential for spatial interference
Redirected walking has gained popularity in recent years as a way of enhancing the safety of users immersed in a virtual reality simulation and of extending the amount of space that can be simulated in a virtual environment (VE). Limits imposed by the ...
A Comprehensive Review of Redirected Walking Techniques: Taxonomy, Methods, and Future Directions
AbstractVirtual reality (VR) allows users to explore and experience a computer-simulated virtual environment so that VR users can be immersed in a totally artificial virtual world and interact with arbitrary virtual objects. However, the limited physical ...
Comments