skip to main content
10.1145/3359997.3365702acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
research-article

Conformal Redirected Walking for Shared Indoor Spaces

Published: 14 November 2019 Publication History

Abstract

In this work we present a redirected walking scheme suitable for shared spaces in a virtual reality environment. We show our redirected walking to work for the case of two physical spaces (a host and a guest) being merged into a single virtual host space. The redirection is based on warping the guest space into the host space using a conformal mapping that preserves the local shape and features. We compare our technique with state-of-the art indoor redirection schemes and show its efficiency. We found our method to have better task performance, higher social presence, and less simulator sickness.

References

[1]
Mahdi Azmandian, Timofey Grechkin, Mark Bolas, and Evan Suma. 2016. The redirected walking toolkit: a unified development platform for exploring large virtual environments. In 2016 IEEE 2nd Workshop on Everyday Virtual Reality (WEVR). IEEE, 9–14.
[2]
Mahdi Azmandian, Timofey Grechkin, and Evan Suma Rosenberg. 2017. An evaluation of strategies for two-user redirected walking in shared physical spaces. In 2017 IEEE Virtual Reality (VR). IEEE, 91–98.
[3]
Frank Biocca, Chad Harms, and Judee K Burgoon. 2003. Toward a more robust theory and measure of social presence: Review and suggested criteria. Presence: Teleoperators & virtual environments 12, 5(2003), 456–480.
[4]
Haiwei Chen, Samantha Chen, and Evan Suma Rosenberg. 2018. Redirected Walking Strategies in Irregularly Shaped and Dynamic Physical Environments. In 25th IEEE Conference on Virtual Reality and 3D User Interfaces (VR ‘18). Workshop on Everyday Virtual Reality.
[5]
Yong-Hun Cho, Dong-Yong Lee, and In-Kwon Lee. 2018. Path Prediction Using LSTM Network for Redirected Walking. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 527–528.
[6]
Ben J Congdon, Tuanfeng Wang, and Anthony Steed. 2018. Merging environments for shared spaces in mixed reality. In Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology. ACM, 11.
[7]
Zhi-Chao Dong, Xiao-Ming Fu, Chi Zhang, Kang Wu, and Ligang Liu. 2017. Smooth assembled mappings for large-scale real walking. ACM Transactions on Graphics (TOG) 36, 6 (2017), 211.
[8]
Eike Langbehn, Paul Lubos, Gerd Bruder, and Frank Steinicke. 2017. Application of redirected walking in room-scale VR. In Virtual Reality (VR), 2017 IEEE. IEEE, 449–450.
[9]
Anh Nguyen and Andreas Kunz. 2018. Discrete scene rotation during blinks and its effect on redirected walking algorithms. In Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology. ACM, 29.
[10]
Niels Christian Nilsson, Tabitha Peck, Gerd Bruder, Eri Hodgson, Stefania Serafin, Mary Whitton, Frank Steinicke, and Evan Suma Rosenberg. 2018. 15 Years of Research on Redirected Walking in Immersive Virtual Environments. IEEE computer graphics and applications 38, 2 (2018), 44–56.
[11]
Sharif Razzaque. 2005. Redirected Walking. Ph.D. Dissertation. Chapel Hill, NC, USA. Advisor(s) Brooks,Jr., Fredrick P.
[12]
Sharif Razzaque, Zachariah Kohn, and Mary C. Whitton. 2001. Redirected Walking. In Eurographics 2001 - Short Presentations. Eurographics Association. https://doi.org/10.2312/egs.20011036
[13]
Aviv Segall and Mirela Ben-Chen. 2016. Iterative closest conformal maps between planar domains. In Computer Graphics Forum, Vol. 35. Wiley Online Library, 33–40.
[14]
Mel Slater, Martin Usoh, and Anthony Steed. 1994. Depth of presence in virtual environments. Presence: Teleoperators & Virtual Environments 3, 2(1994), 130–144.
[15]
Qi Sun, Anjul Patney, Li-Yi Wei, Omer Shapira, Jingwan Lu, Paul Asente, Suwen Zhu, Morgan McGuire, David Luebke, and Arie Kaufman. 2018. Towards virtual reality infinite walking: dynamic saccadic redirection. ACM Transactions on Graphics (TOG) 37, 4 (2018), 67.
[16]
Qi Sun, Li-Yi Wei, and Arie Kaufman. 2016. Mapping virtual and physical reality. ACM Transactions on Graphics (TOG) 35, 4 (2016), 64.
[17]
Shinji Umeyama. 1991. Least-squares estimation of transformation parameters between two point patterns. IEEE Transactions on pattern analysis and machine intelligence 13, 4(1991), 376–380.
[18]
Khrystyna Vasylevska and Hannes Kaufmann. 2017. Compressing VR: Fitting large virtual environments within limited physical space. IEEE computer graphics and applications 37, 5 (2017), 85–91.
[19]
Markus Zank, Colin Yao, and Andreas Kunz. 2017. Multi-phase wall warner system for real walking in virtual environments. In 2017 IEEE Symposium on 3D User Interfaces (3DUI). IEEE, 223–224.

Cited By

View all
  • (2024)Sicknificant Steps: A Systematic Review and Meta-analysis of VR Sickness in Walking-based Locomotion for Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641974(1-36)Online publication date: 11-May-2024
  • (2023)Online Avatar Motion Adaptation to Morphologically‐similar SpacesComputer Graphics Forum10.1111/cgf.1474042:2(13-24)Online publication date: 23-May-2023
  • (2023)Edge-Centric Space Rescaling with Redirected Walking for Dissimilar Physical-Virtual Space Registration2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00098(829-838)Online publication date: 16-Oct-2023
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
VRCAI '19: Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry
November 2019
354 pages
ISBN:9781450370028
DOI:10.1145/3359997
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 November 2019

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. Collaborative interaction in VR
  2. Conformal mapping
  3. Redirected walking

Qualifiers

  • Research-article
  • Research
  • Refereed limited

Funding Sources

  • Science and Engineering Research Board (SERB, DST), India

Conference

VRCAI '19
Sponsor:

Acceptance Rates

Overall Acceptance Rate 51 of 107 submissions, 48%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)33
  • Downloads (Last 6 weeks)4
Reflects downloads up to 16 Jan 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Sicknificant Steps: A Systematic Review and Meta-analysis of VR Sickness in Walking-based Locomotion for Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641974(1-36)Online publication date: 11-May-2024
  • (2023)Online Avatar Motion Adaptation to Morphologically‐similar SpacesComputer Graphics Forum10.1111/cgf.1474042:2(13-24)Online publication date: 23-May-2023
  • (2023)Edge-Centric Space Rescaling with Redirected Walking for Dissimilar Physical-Virtual Space Registration2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00098(829-838)Online publication date: 16-Oct-2023
  • (2022)AdapTables: Using Conformal Mapping for Collaboration on Tables in Asymmetric Mixed RealityProceedings of the 2022 ACM Symposium on Spatial User Interaction10.1145/3565970.3567691(1-2)Online publication date: 1-Dec-2022
  • (2021)Adjusting Relative Translation Gains According to Space Size in Redirected Walking for Mixed Reality Mutual Space Generation2021 IEEE Virtual Reality and 3D User Interfaces (VR)10.1109/VR50410.2021.00091(653-660)Online publication date: Mar-2021

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media