skip to main content
10.1145/3359997.3365716acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
short-paper

FUROSHIKI: Augmented Reality Media That Conveys Japanese Traditional Culture

Published: 14 November 2019 Publication History

Abstract

Furoshiki is a traditional culture of Japan which has prevailed in its everyday life and is widely used even today. In this paper, we propose a system through which users can be, while getting interested, exposed including to Japanese wrapping culture and attitude of dealing with things with care by augmenting an act to “wrap” with a piece of Japanese traditional furoshiki using the image-recognition technique and the motion-image projection technique.

References

[1]
TOPPAN PRINTING Co., Ltd. 2015 Toppan VR: creating new value through digital cultural assets. http://www.toppan-vr.jp/bunka/en/pdf/Outline_of_Toppan_VR.pdf.
[2]
Kei Kobayashi, Junichi Hoshino. 2019. Augmented Reality Media for Communicating the Worship Culture of Shrines. TVRSJ Vol.24 No.2 pp.177-185.
[3]
Tetsuya Kakuta, Takeshi Oishi, Katsushi Ikeuchi. 2008. Development and Evaluation of Asuka-Kyo MR Contents with Fast Shading and Shadowing, Proc. Int. Society on Virtual Systems and MultiMedia (VSMM 2008) pp.254-260.
[4]
Craig W. Reynolds. 1987. Flock, Herds, and Schools: A Distributed Behavioral Model. Computer Graphics (Proc. SIGGRAPH), 21 (4), pp.25-34.

Cited By

View all
  • (2024)Kawaii Computing: Scoping Out the Japanese Notion of Cute in User Experiences with Interactive SystemsExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651001(1-9)Online publication date: 11-May-2024
  • (2024)Implementation of marker-based tracking for Lontar Prasi balinese character recognition in augmented realityPROCEEDINGS OF THE 4TH INTERNATIONAL CONFERENCE ON GREEN CIVIL AND ENVIRONMENTAL ENGINEERING (GCEE 2023)10.1063/5.0192183(060005)Online publication date: 2024
  • (2024)MakeBronzeInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103201183:COnline publication date: 14-Mar-2024
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
VRCAI '19: Proceedings of the 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
November 2019
354 pages
ISBN:9781450370028
DOI:10.1145/3359997
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 November 2019

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. Augmented reality
  2. Culture
  3. Interaction
  4. Media art

Qualifiers

  • Short-paper
  • Research
  • Refereed limited

Conference

VRCAI '19
Sponsor:

Acceptance Rates

Overall Acceptance Rate 51 of 107 submissions, 48%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)18
  • Downloads (Last 6 weeks)2
Reflects downloads up to 03 Mar 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Kawaii Computing: Scoping Out the Japanese Notion of Cute in User Experiences with Interactive SystemsExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651001(1-9)Online publication date: 11-May-2024
  • (2024)Implementation of marker-based tracking for Lontar Prasi balinese character recognition in augmented realityPROCEEDINGS OF THE 4TH INTERNATIONAL CONFERENCE ON GREEN CIVIL AND ENVIRONMENTAL ENGINEERING (GCEE 2023)10.1063/5.0192183(060005)Online publication date: 2024
  • (2024)MakeBronzeInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103201183:COnline publication date: 14-Mar-2024
  • (2024)Design of Interactive Digital Virtual Display Application for Chinese Heritage Traditional Herbal Medicine CultureCulture and Computing10.1007/978-3-031-61147-6_19(274-292)Online publication date: 29-Jun-2024
  • (2023)Design of Traditional Cultural Experiences Using Augmented Reality Based on Environmental PresenceIEEE Transactions on Human-Machine Systems10.1109/THMS.2022.323213353:2(390-400)Online publication date: Apr-2023
  • (2021)Instruction Pictograms for Interactive EntertainmentEntertainment Computing – ICEC 202110.1007/978-3-030-89394-1_16(209-222)Online publication date: 2-Nov-2021

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media