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Containerisation as a method for supporting multiple VR visualisation platforms from a single data source

Published: 14 November 2019 Publication History

Abstract

This paper discusses a proof-of-concept context-aware container server for exposing multiple VR devices to a single data source. The data source was a real-time streamed reconstruction of a combat simulation generated in NetLogo. The devices included a mobile, tablet, PC, data wall, HMD and dataglove interaction. Each device had its specific requirements and user restrictions. Initial testing of this system suggests it is an efficient method for supporting diverse user needs whilst maintaining data integrity and synchronicity. The overall server architecture is discussed as well as future directions for this research.

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cover image ACM Conferences
VRCAI '19: Proceedings of the 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
November 2019
354 pages
ISBN:9781450370028
DOI:10.1145/3359997
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 November 2019

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Author Tags

  1. Context-aware
  2. combat simulation VR visualisation
  3. containers
  4. game-engine

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  • Refereed limited

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VRCAI '19
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Overall Acceptance Rate 51 of 107 submissions, 48%

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