skip to main content
10.1145/3359997.3365736acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
abstract

Beyond Reality

Published: 14 November 2019 Publication History

Abstract

In virtual reality (VR), a new language of sound design is emerging. As directors grapple to find solutions to some of the inherent problems of telling a story in VR—for instance, the audience's ability to control the field of view—sound designers are playing a new role in subconsciously guiding the audience's attention and consequently, are framing the narrative. However, developing a new language of sound design requires time for creative experimentation, and in direct opposition to this, a typical VR workflow often features compressed project timelines, software difficulties, and budgetary constraints. Turning to VR sound research offers little guidance to sound designers, where decades of research has focused on high fidelity and realistic sound representation in the name of presence and uninterrupted immersion [McRoberts, 2018], largely ignoring the potential contribution of cinematic sound design practices that use creative sound to guide an audience's emotion. Angela McArthur, Rebecca Stewart, and Mark Sandler go as far as to argue that unrealistic and creative sound design may be crucial for an audience's emotional engagement in virtual reality [McArthur et al., 2017].
To make a contribution towards the new language of sound for VR, and with reference to the literature, this practice-led research explores cinematic sound practices and principles within 360-film through the production of a 5-minute 360-film entitled Afraid of the Dark. The research is supported by a contextual survey including unpublished interviews with the sound designers of three 360-films that had the budget and time to experiment with cinematic sound practices - namely, “Under the Canopy” with sound design by Joel Douek, “My Africa” with sound design by Roland Heap, and Emmy award-winning “Collisions” with sound design by Oscar-nominated Tom Myers from Skywalker Sound. Additional insights are included from an unpublished interview with an experienced team of 360-film sound designers from “Cutting Edge” in Brisbane Australia – Mike Lange, Michael Thomas and Heath Plumb.
The findings detail the benefits of thinking about sound from the beginning of pre-production, the practical considerations of on-set sound recording, and differing approaches to realistic representation and creative design for documentary in the sound studio. Additionally, the research contributes a low-budget workflow for creating spatial sound for 360-film as well as a template for an ambisonic location sound report.

References

[1]
Jamie McRoberts. 2018. “Are We There Yet? Media Content and Sense of Presence in Non-Fiction Virtual Reality”. Studies in Documentary Film, 12(2), 101-118
[2]
Angela McArthur, Rebecca Stewart, Mark Sandler. 2017. “Sounds Too True to Be Good: Diegetic Infidelity – the Case for Sound in Virtual Reality”. Journal of Media Practice, 18(1), 26-40
[3]
Joel Douek. 2018. Unpublished Interview by Alicia Eames. Audio Recorded and Transcribed. Skype, September 6, 2018.
[4]
Roland Heap. 2018. Unpublished interview by Alicia Eames. Audio Recorded and Transcribed. Skype, August 30, 2018.
[5]
Mike Lange, Michael Thomas, and Heath Plumb. 2018. Unpublished Interview by Alicia Eames. Audio Recorded and Transcribed. Brisbane, September 4, 2018.

Cited By

View all
  • (2024)Enhancing Player Experience in a First-Person Shooter with Dynamic Audio Cue Adjustment Based on Gaussian Progress RegressionApplied Sciences10.3390/app14231114614:23(11146)Online publication date: 29-Nov-2024
  • (2024)The Role of Audio in Immersive Storytelling: a Systematic Review in Cultural HeritageMultimedia Tools and Applications10.1007/s11042-024-19288-4Online publication date: 26-Jun-2024
  • (2023)The effect of audio on the experience in virtual reality: a scoping reviewBehaviour & Information Technology10.1080/0144929X.2022.215837143:1(165-199)Online publication date: 2-Jan-2023

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
VRCAI '19: Proceedings of the 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
November 2019
354 pages
ISBN:9781450370028
DOI:10.1145/3359997
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 November 2019

Check for updates

Author Tags

  1. 360-film
  2. Audio
  3. Cinematic Sound Design
  4. Film
  5. Presence
  6. Sound Design
  7. Sound Report
  8. Spatial Sound
  9. Virtual Reality

Qualifiers

  • Abstract
  • Research
  • Refereed limited

Conference

VRCAI '19
Sponsor:

Acceptance Rates

Overall Acceptance Rate 51 of 107 submissions, 48%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)11
  • Downloads (Last 6 weeks)0
Reflects downloads up to 03 Mar 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Enhancing Player Experience in a First-Person Shooter with Dynamic Audio Cue Adjustment Based on Gaussian Progress RegressionApplied Sciences10.3390/app14231114614:23(11146)Online publication date: 29-Nov-2024
  • (2024)The Role of Audio in Immersive Storytelling: a Systematic Review in Cultural HeritageMultimedia Tools and Applications10.1007/s11042-024-19288-4Online publication date: 26-Jun-2024
  • (2023)The effect of audio on the experience in virtual reality: a scoping reviewBehaviour & Information Technology10.1080/0144929X.2022.215837143:1(165-199)Online publication date: 2-Jan-2023

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media