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abstract

Painting with Movement

Published: 14 November 2019 Publication History

Abstract

The transdisciplinary experience between art and technology has grown over the last decade. The application of augmented reality and virtual reality on other areas has opened doors for hybrid projects and consequently new experimental ideas. Taking it as motivation, a new application concept is proposed in this work, which will allow to someone to walk through and see his body movement in a three-dimensional space. Currently, a user can choose which visual effect is used to draw the resulting movement (e.g. continuous/dashed line). The model has been extended in a way that the visual effect and shape are automatically generated according to movement type, speed, amplitude and intention. Our technological process includes real-time human body detection, movement visualization in real-time and movement tracking history. This project has a core focus on dance and performance, though we consider that the framework is targeted to anyone interesting in body movement and art work. In this sense, the proposed application tracks body movement inside a three- dimensional physical space, only by using a smartphone camera. Our main objective is to record the sequence of movements of a dance, or of someone moving in space, to further analyze their movements and the way they moved in space. And through this idea, we have created an application that aims to record the movement of a user and represent that record in a visual composition of simple elements. The possibility for the user to see the visual tracking of the choreography or performance, allows a clear observation of the space traveled by the dancer and the range of motion and accuracy of the symmetry that the body should or should not have in each step. Over this article the main concepts of the project are presented as well as the multiple applications to real-life scenarios.

References

[1]
Joseph Albers. 2013. Interaction of Color. Yale University Press, London, UK.
[2]
Né Barros. 2004. On the materiality of dance. Performing Arts: New Discourses. Lisboa.
[3]
Eric Franklin. 2013. Dance Imagery for Technique and Performance. Lecture Notes in Computer Science, Vol. 2. Human Kinetics, Champaign, USA.
[4]
Katerina El Raheb. Marina Stergiou. Akrivi Katifori. Yannis Ioannidis.2019. Dance Interactive Learning Systems: A Study on Interaction Workflow and Teaching Approaches. Comput. Surveys (2019).
[5]
Taku Komura. Jacky Chan. Howard Leung. Kai-Tai Chang.2007. Immersive Performance Training Tools Using Motion Capture Technology. (2007).
[6]
Rosemary Klich and Edward Scheer. 2012. Multimedia Performance. Vol. 2.
[7]
Delahunta Scott. McGregor-Wayne. Cusack Rhodri. Owen Adrian. Veldsman Michele. Ramponi Cristina May, Jon. and Philip Barnard. 2011. Points in mental space: an interdisciplinary study of imagery in movement creation.
[8]
Hershey P. 2018. Virtual and augmented reality: concepts, methodologies, tools, and applications.
[9]
Lian Loke. Toni Robertson.2010. Studies of Dancers: Moving from Experience to Interaction Design.

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Published In

cover image ACM Conferences
VRCAI '19: Proceedings of the 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
November 2019
354 pages
ISBN:9781450370028
DOI:10.1145/3359997
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 November 2019

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Author Tags

  1. Augmented Reality
  2. Interaction Design
  3. Movement Technology
  4. Visualization

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  • Refereed limited

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VRCAI '19
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Overall Acceptance Rate 51 of 107 submissions, 48%

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