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The Disappearing Computer Science in Healthcare VR applications

Published: 19 November 2019 Publication History

Abstract

One growing area of research in the field of interaction design concerns new applications of filmed VR, or what is sometimes referred to as 360 video. We have studied this new semi-interactive medium in two applied use settings: in clinical psychotherapy sessions for agoraphobia and in elderly care. The systems used in both projects were effective and well received by patients and practitioner and are now taken into continued use at the studied organisations. As researchers in HCI, we were surprised that these small experiments could be so successful in the wild, while only loosely connected to the discourse of VR as we knew it. Based on our design process, and experiences from real use settings, we discuss the future role of the historically strong field of computer science in the domain of applied VR.

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cover image ACM Other conferences
HttF '19: Proceedings of the Halfway to the Future Symposium 2019
November 2019
260 pages
ISBN:9781450372039
DOI:10.1145/3363384
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 19 November 2019

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Author Tags

  1. 360 Video
  2. Computer Science
  3. Elderly Care
  4. Filmed VR
  5. Healthcare
  6. Phobia Treatment
  7. Virtual Reality

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  • Short-paper
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  • Refereed limited

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  • Stockholms Läns Landsting

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HTTF 2019
HTTF 2019: Halfway to the Future
November 19 - 20, 2019
Nottingham, United Kingdom

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Cited By

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  • (2024)An integration of hybrid MCDA framework to the statistical analysis of computer-based health monitoring applicationsFrontiers in Public Health10.3389/fpubh.2023.134187111Online publication date: 8-Jan-2024
  • (2023)Designing Virtual Environments for Social Engagement in Older Adults: A Qualitative Multi-site StudyProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581262(1-15)Online publication date: 19-Apr-2023
  • (2022)Application of Metaverse Service to Healthcare Industry: A Strategic PerspectiveInternational Journal of Environmental Research and Public Health10.3390/ijerph19201303819:20(13038)Online publication date: 11-Oct-2022
  • (2022)The Role of Staff in Facilitating Immersive Virtual Reality for Enrichment in Aged Care: An Ethic of Care PerspectiveProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501956(1-17)Online publication date: 29-Apr-2022
  • (2020)Designing for Orchestration in Mixed and Virtual Reality: Challenges and Best PracticesProceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society10.1145/3419249.3420080(1-3)Online publication date: 25-Oct-2020
  • (2020)Continuous Interaction for a Virtual Reality Exposure Therapy System2020 IEEE International Conference on Healthcare Informatics (ICHI)10.1109/ICHI48887.2020.9374379(1-11)Online publication date: Nov-2020

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