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Designing for Play that Permeates Everyday Life: Towards New Methods for Situated Play Design

Published: 19 November 2019 Publication History

Abstract

In this paper we discuss strategies to support our design research agenda of promoting playful engagement within everyday activities and situations. We argue that this agenda is in alignment with the ethos of the third wave of HCI. To support design in this space, we build upon Situated Play Design, an open methodological frame that focuses on uncovering existing manifestations of contextual play as a starting point for designing playful technology. Towards further developing that approach, here we highlight a series of emergent methodological challenges, and speculate tactics to address them. Our contribution is a methodological reflection of how to support situated play design, as well as an invitation for designers to continue envisioning, articulating and sharing new methods in this emerging space.

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Cited By

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  • (2024)Why Larp? A Synthesis Article on Live Action Roleplay in Relation to HCI Research and PracticeACM Transactions on Computer-Human Interaction10.1145/368904531:5(1-35)Online publication date: 2-Sep-2024
  • (2024)Co-Designing Location-based Games for Broadband Data CollectionProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661502(2057-2072)Online publication date: 1-Jul-2024
  • (2024)Towards Lenses for Reviewing Playfulness in HCIExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650888(1-8)Online publication date: 11-May-2024
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cover image ACM Other conferences
HttF '19: Proceedings of the Halfway to the Future Symposium 2019
November 2019
260 pages
ISBN:9781450372039
DOI:10.1145/3363384
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

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Published: 19 November 2019

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Author Tags

  1. HCI
  2. Situated Play Design
  3. design methods
  4. participatory design
  5. play
  6. playfulness
  7. research through design

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HTTF 2019
HTTF 2019: Halfway to the Future
November 19 - 20, 2019
Nottingham, United Kingdom

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Cited By

View all
  • (2024)Why Larp? A Synthesis Article on Live Action Roleplay in Relation to HCI Research and PracticeACM Transactions on Computer-Human Interaction10.1145/368904531:5(1-35)Online publication date: 2-Sep-2024
  • (2024)Co-Designing Location-based Games for Broadband Data CollectionProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661502(2057-2072)Online publication date: 1-Jul-2024
  • (2024)Towards Lenses for Reviewing Playfulness in HCIExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650888(1-8)Online publication date: 11-May-2024
  • (2022)Designerly Tele-Experiences: A New Approach to Remote Yet Still Situated Co-DesignACM Transactions on Computer-Human Interaction10.1145/350669829:5(1-30)Online publication date: 20-Oct-2022
  • (2021)Gooey Gut Trail :Demystifying Human Gut Health Through a Board GameProceedings of the 13th Conference on Creativity and Cognition10.1145/3450741.3465390(1-16)Online publication date: 22-Jun-2021
  • (2021)Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology DesignProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445303(1-15)Online publication date: 6-May-2021
  • (2020)MESMERExtended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play10.1145/3383668.3419872(168-172)Online publication date: 2-Nov-2020
  • (2020)Chasing Play with Instagram: How Can We Capture Mundane Play Potentials to Inspire Interaction Design?Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3382913(1-8)Online publication date: 25-Apr-2020

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