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A Vision of Augmented Reality for Urban Search and Rescue

Published: 19 November 2019 Publication History

Abstract

Search and rescue (SAR) operations are often nearly computer-technology-free due to the fragility and connectivity needs of current information communication technology (ICT). In this design fiction, we envision a world where SAR uses augmented reality (AR) and the surplus labor of volunteers during crisis response efforts.
Unmanned aerial vehicles, crowdsourced mapping platforms, and concepts from video game mapping technologies can all be mixed to keep SAR operations complexity-free while incorporating ICTs. Our scenario describes a near-future SAR operation with currently available technology being assembled and deployed without issue. After our scenario, we discuss socio-technical barriers for technology use like technical fragility and overwhelming complexity. We also discuss how to work around those barriers and how to use video games as a testbed for SAR technology. We hope to inspire more resilient ICT design that is accessible without training.

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  • (2024)Visual search for hazardous items: using virtual reality (VR) in laypersons to test wearable displays for firefightersFrontiers in Virtual Reality10.3389/frvir.2024.12523515Online publication date: 11-Nov-2024
  • (2024)Exploring the Design Space of Optical See-through AR Head-Mounted Displays to Support First Responders in the FieldProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642195(1-19)Online publication date: 11-May-2024
  • (2024)Xian Metaverse - Extended Reality Technology Enabling Digital Economy in Commercial NeighborhoodsHCI International 2024 Posters10.1007/978-3-031-61963-2_3(20-29)Online publication date: 8-Jun-2024
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cover image ACM Other conferences
HttF '19: Proceedings of the Halfway to the Future Symposium 2019
November 2019
260 pages
ISBN:9781450372039
DOI:10.1145/3363384
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 November 2019

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Author Tags

  1. augmented reality
  2. crowdsourcing
  3. design fiction
  4. disaster response
  5. drones
  6. search and rescue
  7. video games
  8. volunteers

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  • Refereed limited

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HTTF 2019
HTTF 2019: Halfway to the Future
November 19 - 20, 2019
Nottingham, United Kingdom

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Cited By

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  • (2024)Visual search for hazardous items: using virtual reality (VR) in laypersons to test wearable displays for firefightersFrontiers in Virtual Reality10.3389/frvir.2024.12523515Online publication date: 11-Nov-2024
  • (2024)Exploring the Design Space of Optical See-through AR Head-Mounted Displays to Support First Responders in the FieldProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642195(1-19)Online publication date: 11-May-2024
  • (2024)Xian Metaverse - Extended Reality Technology Enabling Digital Economy in Commercial NeighborhoodsHCI International 2024 Posters10.1007/978-3-031-61963-2_3(20-29)Online publication date: 8-Jun-2024
  • (2023)First Responders' Take on Technology: A Deep Dive into Mobile and AR Interface Preferences.Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia10.1145/3626705.3631788(499-500)Online publication date: 3-Dec-2023
  • (2023)Challenges and Requirements in Multi-Drone InterfacesExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585673(1-9)Online publication date: 19-Apr-2023
  • (2022)Virtual and Augmented Reality in the Disaster Management Technology: A Literature Review of the Past 11 yearsFrontiers in Virtual Reality10.3389/frvir.2022.8431953Online publication date: 11-Apr-2022
  • (2022)“I See You!”: A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of VideogamesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517699(1-22)Online publication date: 29-Apr-2022
  • (2022)Search and Rescue AR Visualization Environment (SAVE): Designing an AR Application for Use with Search and Rescue Personnel2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW55335.2022.00109(488-492)Online publication date: Mar-2022
  • (2022)Playing during a crisis: The impact of commercial video games on the reconfiguration of people’s life during the COVID-19 pandemicHuman–Computer Interaction10.1080/07370024.2022.205072539:5-6(338-379)Online publication date: 30-Mar-2022
  • (2022)Practical Considerations on Applications of the Popularity of Games: The Case of Location-Based Games and DisasterHCI in Games10.1007/978-3-031-05637-6_13(213-233)Online publication date: 26-Jun-2022
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