ABSTRACT
The main aid of this work is exploring the powers-up influences in the game for health for improving the communication model. One video game was created to implement Signals-Noises-Aides approach and was used for amblyopic children in rehabilitation. Important stats were analyzed and like result, some heuristics were created for computing the powers-up influence taking into account the success and fail in task execution. The results permitted to identify that power-up can be designed as an aide for improving the communication model through patient's performances in treatment. Each powers-up is a noise suppressor with different influence levels, which were computed and compared applying the some heuristics and classic statistical method, both with similar results.
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Index Terms
- Improving the communication model in game for health: experiences in Amblyopia treatment
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