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Improving the communication model in game for health: experiences in Amblyopia treatment

Published:29 January 2020Publication History

ABSTRACT

The main aid of this work is exploring the powers-up influences in the game for health for improving the communication model. One video game was created to implement Signals-Noises-Aides approach and was used for amblyopic children in rehabilitation. Important stats were analyzed and like result, some heuristics were created for computing the powers-up influence taking into account the success and fail in task execution. The results permitted to identify that power-up can be designed as an aide for improving the communication model through patient's performances in treatment. Each powers-up is a noise suppressor with different influence levels, which were computed and compared applying the some heuristics and classic statistical method, both with similar results.

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    • Published in

      cover image ACM Other conferences
      REHAB '19: Proceedings of the 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques
      September 2019
      196 pages
      ISBN:9781450371513
      DOI:10.1145/3364138

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      New York, NY, United States

      Publication History

      • Published: 29 January 2020

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