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Advantages and limitations of leap motion for developing physical rehabilitation exergames (PREGs)

Published: 29 January 2020 Publication History

Abstract

Physical Rehabilitation Exergames (PREGs) are suitable for motivating patients towards treatments. Thus, motion sensors are used to enable patients' interaction with a PREG. Leap Motion is a motion sensor that may be useful for developing PREGs targeted at hands and fingers rehabilitation. Knowing the advantages and limitations of Leap Motion may be relevant for developers to understand under which conditions or in which cases this sensor may be suitable. In this paper, we present a qualitative study, which included a series of interviews with a group of PREGs developers and a physiotherapist, to identify the main advantages and limitations of Leap Motion for developing PREGs. We employed Thematic Analysis to analyse the collected data. We found that the limitations and advantages of Leap Motion are related to technology maturity, and characteristics as development and/or rehabilitation tool. The findings showed that Leap Motion is suitable for developing comfortable PREGs for some hand and fingers rehabilitation movements with a moderate development effort. However, the development maturity of the technology may represent limitations related to reliability and robustness. Our findings may allow PREG developers to guide decision making during feasibility analysis and design stages of PREGs targeted at hands and fingers.

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  • (2024)Glove versus controller: the effect of VR gloves and controllers on presence, embodiment, and cognitive absorptionFrontiers in Virtual Reality10.3389/frvir.2024.13379595Online publication date: 26-Mar-2024
  • (2023)A Mapping Review of Real-Time Movement Sonification Systems for Movement RehabilitationIEEE Reviews in Biomedical Engineering10.1109/RBME.2022.318784016(672-686)Online publication date: 2023
  • (2020)Development of 3D Exergame for Upper Limbs Rehabilitation Using Leap Motion Controller and Unity2020 International Conference on Assistive and Rehabilitation Technologies (iCareTech)10.1109/iCareTech49914.2020.00011(24-29)Online publication date: Aug-2020

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REHAB '19: Proceedings of the 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques
September 2019
196 pages
ISBN:9781450371513
DOI:10.1145/3364138
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

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Published: 29 January 2020

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Author Tags

  1. advantages
  2. leap motion
  3. limitations
  4. physical rehabilitation exergames development
  5. rehabilitation support

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Cited By

View all
  • (2024)Glove versus controller: the effect of VR gloves and controllers on presence, embodiment, and cognitive absorptionFrontiers in Virtual Reality10.3389/frvir.2024.13379595Online publication date: 26-Mar-2024
  • (2023)A Mapping Review of Real-Time Movement Sonification Systems for Movement RehabilitationIEEE Reviews in Biomedical Engineering10.1109/RBME.2022.318784016(672-686)Online publication date: 2023
  • (2020)Development of 3D Exergame for Upper Limbs Rehabilitation Using Leap Motion Controller and Unity2020 International Conference on Assistive and Rehabilitation Technologies (iCareTech)10.1109/iCareTech49914.2020.00011(24-29)Online publication date: Aug-2020

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