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Virtual Reality as a Means of Teaching Contemporary Chemistry

Published:13 January 2020Publication History

ABSTRACT

The fundamental challenge for understanding and thus for teaching chemistry is that chemical processes at the atomic level are all inaccessible to sensory experience and must therefore be represented by models. For learners these models are often difficult to understand and to use, as they pose high demands regarding cognitive and spatial ability as well as abstraction. This applies especially when it comes to current developments and research topics of chemistry, like nanoscience. This leads to a situation where modern chemistry and chemical research is more and more inaccessible for learners. Using learning environments that utilize Virtual Reality may help to overcome this problematic situation as they allow new ways of visualization, a more direct interaction between learner and chemical object and are open to more game-based approaches. By using VR-technology in combination with aspects of actual chemical research topics, chemistry education students may gain better understanding of modern chemistry. As a result, they should be better prepared to realize modern chemistry lessons in the future, that deliver a realistic view of modern chemistry, cover topics of actual relevance and use digital methods that foster learning. In a first attempt to realize such an approach in chemistry teacher education, a virtual reality game was created and embedded in a course on chemistry education. The aim is to present the students a kind of real situation with aspects of modern chemistry, where they have to act as a forensic scientist. Additionally, they should use this VR game as basis for conceptualizing teaching materials for chemistry lessons at school and as a means to promote their digital competencies.

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      cover image ACM Other conferences
      ICDTE '19: Proceedings of the 3rd International Conference on Digital Technology in Education
      October 2019
      265 pages
      ISBN:9781450372206
      DOI:10.1145/3369199

      Copyright © 2019 ACM

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      • Published: 13 January 2020

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