ABSTRACT
The development of a competence not only implies that activities are carried out to fulfill a learning objective but that these activities obey the formation of the competence in a direct and organized way [1]. In addition, the development of the competition should not only be sought from the perspective of the professors who designed the activity, but from the perspective of the student who at the time, recognizes that this or that competition has developed in it. Working in a virtual environment has proven to be an excellent tool to train skills in its users, in the same way, we are sure that those who work in the design of it also develop important skills for their disciplinary and professional performance. The measuring of a competence has two main actors, the professor and the students the first one designs how to develop a competence and the second one performs the object designed, this paper will focus on the second actor. The way decided to develop a competence was the design of a 3D interactive virtual ambience to help people learn a simple task. This work presents a qualitative analysis of how a sample of 67 students acknowledge the development of three competences according to four levels, these levels vary from a basic level of a competence to a high achieved level. The results indicate that the students acknowledge a high level of developing such competences and this proves that this type of activities are an important approach to help not only students but people in general to assure that they have achieved a certain level of a competence.
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Index Terms
- Virtual Reality and Collaborative Interdisciplinary Work in the Development of Competences
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