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Video Games, Homer to Hesiod: What Ancient Greek Content Do Video Game Players See?

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Published:21 January 2020Publication History

ABSTRACT

Studies suggest strong motivational effects of video games in educational environments. Rather than simply listening to lectures or viewing power point presentations, video games allow students to immerse themselves in a virtual world that they, in various ways, control and interact in and with. They become invested in their game world. But motivation notwithstanding, what do students really learn from these games? The literature is strangely silent on this question. This study examines ten popular video games (console, computer, mobile and internet) for their use of classical content. Does gamification really lead to content acquisition or is it mainly a strategy without direction? What are students learning about Ancient Greek mythology in these games?

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  1. Video Games, Homer to Hesiod: What Ancient Greek Content Do Video Game Players See?

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      cover image ACM Other conferences
      ICETC '19: Proceedings of the 11th International Conference on Education Technology and Computers
      October 2019
      326 pages
      ISBN:9781450372541
      DOI:10.1145/3369255

      Copyright © 2019 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 21 January 2020

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