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Social Robots with Gamification Principles to Increase Long-Term User Interaction

Published: 10 January 2020 Publication History

Abstract

Social robots hold significant promise to help individuals achieve their goals. Most individuals can benefit from a social robot when they interact with it over multiple sessions or a prolonged period. However, this can run well beyond the initial novelty period with a robot, signifying a challenging area for sustainable long-term user interest and engagement. Gamification is a key domain that holds promise to overcome uptake and retention concerns. Grounded in gamification theory in combination with the 'Computers As Social Actors' (CASA) paradigm, this paper presents a set of guidelines for recommended practice on creating and implementing social robot interactions for long-term human-robot interactions.

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    OzCHI '19: Proceedings of the 31st Australian Conference on Human-Computer-Interaction
    December 2019
    631 pages
    ISBN:9781450376969
    DOI:10.1145/3369457
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 10 January 2020

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    Author Tags

    1. Gamification
    2. Human-Computer Interaction
    3. Social Robot

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    OZCHI'19
    OZCHI'19: 31ST AUSTRALIAN CONFERENCE ON HUMAN-COMPUTER-INTERACTION
    December 2 - 5, 2019
    WA, Fremantle, Australia

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    • (2024)A gamified social robotics platform for intensive therapies in neurorehabilitationIntelligent Service Robotics10.1007/s11370-024-00521-w17:3(419-443)Online publication date: 1-May-2024
    • (2023)Playing with PronunciationNordic Journal of Digital Literacy10.18261/njdl.18.2.318:2(100-115)Online publication date: 13-Jun-2023
    • (2023)A Vulnerability-oriented Impact Assessment for the Development of Human-Centred and Fundamental Rights-Empowering Social Robots.Proceedings of the 11th International Conference on Human-Agent Interaction10.1145/3623809.3623941(404-406)Online publication date: 4-Dec-2023
    • (2023)The Answer lies in User ExperienceCompanion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3568294.3580094(306-310)Online publication date: 13-Mar-2023
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    • (2021)Comparison of Students' Motivation for Programming Computer Game and Educational Robot Using the Game of Marbles2021 44th International Convention on Information, Communication and Electronic Technology (MIPRO)10.23919/MIPRO52101.2021.9596790(704-709)Online publication date: 27-Sep-2021
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