skip to main content
10.1145/3369457.3369495acmotherconferencesArticle/Chapter ViewAbstractPublication PagesozchiConference Proceedingsconference-collections
short-paper

A Visual Programming Tool for Creative Practice Pedagogy in Embodied Interaction and Media Arts

Published:10 January 2020Publication History

ABSTRACT

In this paper we present a design-led case study describing the development and use of a visual programming library for improving embodied interaction pedagogy for art and design students. This library, created for the multimedia programming language Max1, has been designed to support constructionist or 'hands-on' approaches to learning. The approach we describe in this paper identifies student cohorts that would benefit from a visual approach to embodied interaction pedagogy, develops a tool to support these cohorts and reflects on some of our early experiences using the library to support teaching and studio praxis.

References

  1. Edith K Ackermann. 2001. Piaget's Constructivism, Papert's Constructionism: What's the difference. In Constructivism: uses and perspectives in education, Vol. 1 & 2. 85--94.Google ScholarGoogle Scholar
  2. Sjriek Alers and Jun Hu. 2009. AdMoVeo: A Robotic Platform for Teaching Creative Programming to Designers. In Learning by Playing. Game-based Education System Design and Development, Maiga Chang, Rita Kuo, Kinshuk, Gwo-Dong Chen, and Michitaka Hirose (Eds.). 410--421.Google ScholarGoogle Scholar
  3. Anne Beug. 2012. Teaching introductory programming concepts: A comparison of Scratch and Arduino. Master's thesis. Computer Science, California Polytechnic State University - San Luis Obispo.Google ScholarGoogle Scholar
  4. Mark R. Gilder and Judith O'Rourke. 2018. A Hands-on Hardware-based Approach to Teaching Computer Science Concepts. Journal of Computer Science Colleges 33, 6 (2018), 40--51.Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Nicolai Brodersen Hansen and Kim Halskov. 2018. Teaching Interaction Design by Research Through Design. In Proceedings of the 30th Australian Conference on Computer-Human Interaction (OzCHI '18). ACM, 421--431.Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Joakim Jaldén, Xavier Casas Moreno, and Isaac Skog. 2018. Using the Arduino Due for teaching digital signal processing. In 2018 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP). IEEE, 6468--6472.Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Morgan Quigley, Ken Conley, Brian Gerkey, Josh Faust, Tully Foote, Jeremy Leibs, Rob Wheeler, and Andrew Y Ng. 2009. ROS: An Open-source Robot Operating System. In ICRA Workshop on Open Source Software.Google ScholarGoogle Scholar
  8. David Weintrop and Uri Wilensky. 2017. Comparing Block-Based and Text-Based Programming in High School Computer Science Classrooms. ACM Transactions on Computer Education 18, 1 (2017), 3:1--3:25.Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. A Visual Programming Tool for Creative Practice Pedagogy in Embodied Interaction and Media Arts

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Other conferences
      OzCHI '19: Proceedings of the 31st Australian Conference on Human-Computer-Interaction
      December 2019
      631 pages
      ISBN:9781450376969
      DOI:10.1145/3369457

      Copyright © 2019 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 10 January 2020

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • short-paper
      • Research
      • Refereed limited

      Acceptance Rates

      Overall Acceptance Rate362of729submissions,50%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader