ABSTRACT
In this paper we present a design-led case study describing the development and use of a visual programming library for improving embodied interaction pedagogy for art and design students. This library, created for the multimedia programming language Max1, has been designed to support constructionist or 'hands-on' approaches to learning. The approach we describe in this paper identifies student cohorts that would benefit from a visual approach to embodied interaction pedagogy, develops a tool to support these cohorts and reflects on some of our early experiences using the library to support teaching and studio praxis.
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Index Terms
- A Visual Programming Tool for Creative Practice Pedagogy in Embodied Interaction and Media Arts
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