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Humanoid Robots: Body Language and Charisma

Published: 01 April 2020 Publication History

Abstract

The Darwin OP2 robot was used to play a cooperative game of concentration with a human. Guided calibration was used to teach the robot colors in different environments. Vision algorithms and servo movements were used to identify the elements of the game. The effect of additional body language, which was not necessary for the game, was studied in reference to the way the robot was perceived by human partners.

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cover image ACM Conferences
HRI '20: Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction
March 2020
702 pages
ISBN:9781450370578
DOI:10.1145/3371382
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

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Published: 01 April 2020

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Author Tags

  1. body language
  2. computer vision
  3. games
  4. human-robot interaction
  5. personality
  6. robotics
  7. social learning
  8. turn-taking

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