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Peace: Projecting Dual-Identities on Interactive Furniture

Published: 09 February 2020 Publication History

Abstract

The world is promoting inclusion and diversity more than ever before. Many people have dual-identities that they alternate between and may often blend. In our design research we explore everyday objects and the role of technology to accommodate people's needs and personalities. Can furniture change its shape to reflect our dual-identities? Can our interior spaces reveal their hidden aesthetics when interacting with us? We designed a set of matching interactive furniture to unfold these narratives. Our Peace Table and Peace Painting change colour with proximity to reflect the dual identity of Western-Muslims. This pictorial describes our design concept and process with the aim of encouraging the HCI community to design for experiential artwork. Such interactivity can enrich and add new dimensions to the quality of living experience by merging technology into home decor in calm, ubiquitous and non-intrusive ways.

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References

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Cited By

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  • (2024)Fabric-Lego: 3D-Printing Fabric-Based Lego-Compatible Designs for Assistive Wearables, Personalization, and Self-ExpressionCompanion Publication of the 2024 ACM Designing Interactive Systems Conference10.1145/3656156.3663705(209-213)Online publication date: 1-Jul-2024
  • (2023)Making From Home: Reflections on Crafting Tangible Interfaces for Stay-at-home LivingProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572744(1-16)Online publication date: 26-Feb-2023
  • (2023)Integrating Real-Time Health Status into Everyday Objects: A Design Case Study on Enhancing Diabetic Health Monitoring with Artistic CreationsProceedings of the 25th International Conference on Mobile Human-Computer Interaction10.1145/3565066.3608696(1-6)Online publication date: 26-Sep-2023
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Published In

cover image ACM Conferences
TEI '20: Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction
February 2020
978 pages
ISBN:9781450361071
DOI:10.1145/3374920
  • General Chairs:
  • Elise van den Hoven,
  • Lian Loke,
  • Program Chairs:
  • Orit Shaer,
  • Jelle van Dijk,
  • Andrew Kun
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Publication History

Published: 09 February 2020

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Author Tags

  1. calm technology
  2. colour-change
  3. dual-identity
  4. human-building interaction
  5. interactive furniture
  6. shape-changing interfaces
  7. ubiquitous

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TEI '20 Paper Acceptance Rate 37 of 132 submissions, 28%;
Overall Acceptance Rate 393 of 1,367 submissions, 29%

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Cited By

View all
  • (2024)Fabric-Lego: 3D-Printing Fabric-Based Lego-Compatible Designs for Assistive Wearables, Personalization, and Self-ExpressionCompanion Publication of the 2024 ACM Designing Interactive Systems Conference10.1145/3656156.3663705(209-213)Online publication date: 1-Jul-2024
  • (2023)Making From Home: Reflections on Crafting Tangible Interfaces for Stay-at-home LivingProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572744(1-16)Online publication date: 26-Feb-2023
  • (2023)Integrating Real-Time Health Status into Everyday Objects: A Design Case Study on Enhancing Diabetic Health Monitoring with Artistic CreationsProceedings of the 25th International Conference on Mobile Human-Computer Interaction10.1145/3565066.3608696(1-6)Online publication date: 26-Sep-2023
  • (2021)Laina: Dynamic Data Physicalization for Slow Exercising FeedbackProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462041(1015-1030)Online publication date: 28-Jun-2021

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