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Spatiotemporal Antialiasing for Rendering 3D Scene with Specular Effect based on Virtual Hit Points

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Published:25 February 2020Publication History

ABSTRACT

In the past few decades, anti-aliasing method has been widely investigated in the field of computer graphics. Compared with the traditional anti-aliasing method, the anti-aliasing method with temporal coherence can avoid the computational cost of rendering additional samples. However, most of the existing temporal coherence anti-aliasing methods have limitations in performing anti-aliasing of specular materials. In this paper, we propose an optimized anti-aliasing method based on virtual hit point, which can avoid sampling error of specular surface. We use ray-tracing pipeline to render the image and display the results. Experimental results show that our method can achieve anti-aliasing effect with real-time performance.

References

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          cover image ACM Other conferences
          ICVIP '19: Proceedings of the 3rd International Conference on Video and Image Processing
          December 2019
          270 pages
          ISBN:9781450376822
          DOI:10.1145/3376067

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          Publication History

          • Published: 25 February 2020

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