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The Implementation of Kahoot!: (A Game-Based Student Response System): A Tool Used in Improving Learning Motivation of Elementary School Students

Published: 03 May 2020 Publication History

Abstract

Learning motivation will encourage students to be actively involved in a learning process. Nevertheless, learning motivation of students in grade 5 of Taman Muda Ibu Pawiyatan Elementary School is still low showed by the less motivation of students in joining the learning activities. Then, a classroom action research aimed to solve the problems found. Therefore, the objects in this research were 12 male students and 10 female students in grade 5 of Elementary School. This research was using the model of Stephen Kemmis and Robbin Mc Taggart. The data collection technique is questionnaire, meanwhile the data analysis technique was descriptive-statistic. The findings showed that there was the improvement of students' learning motivation by the implementation of kahoot! In the pre-action, based on the questionnaire about students' learning motivation obtained the score of 26,59% (medium). After the action was implemented, cycle 1 obtained the score 48,7% (medium) and cycle 2 obtained 77,85% (very high). Therefore, the implementation of kahoot! (A Game Based Student Respont System) improved the learning motivation of students in grade 5 of Taman Muda Ibu Pawiyatan Elementary School.

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  • (2025)Asking the classroom with technology: a systematic literature reviewSmart Learning Environments10.1186/s40561-024-00348-z12:1Online publication date: 17-Jan-2025

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  1. The Implementation of Kahoot!: (A Game-Based Student Response System): A Tool Used in Improving Learning Motivation of Elementary School Students

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    IC4E '20: Proceedings of the 2020 11th International Conference on E-Education, E-Business, E-Management, and E-Learning
    January 2020
    441 pages
    ISBN:9781450372947
    DOI:10.1145/3377571
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    Published: 03 May 2020

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    1. elementary school students
    2. kahoot! (a game-based student response system)
    3. learning motivation

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    • (2025)Asking the classroom with technology: a systematic literature reviewSmart Learning Environments10.1186/s40561-024-00348-z12:1Online publication date: 17-Jan-2025

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