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Towards engineering future gameful applications

Published: 18 September 2020 Publication History

Abstract

Gamification is the exploitation of game mechanisms for serious applications. In general they target societal challenges by engaging people in game-like scenarios. These mechanisms are so successful that there exists a growing interest in exploiting gamification in other scenarios where in general the fundamental need is enhancing people self-motivation. Notably, a major engagement could be necessary for students attending courses, employees with decreasing enthusiasm for their work, users lacking interest for certain applications, and so forth. In this respect, even though there exist disparate solutions to create gameful applications, they are intended to be built from scratch and stand-alone. This paper instead proposes a line of research, in the software engineering field by which gameful mechanisms can be bound to existing software applications to create gamified scenarios. In this way, potential adopters are only required to define the game elements and how they should be combined, while the remaining game automation part is obtained for free. Interestingly, this approach not only simplifies the adoption of gamification elements in pre-existing applications, but it also discloses the opportunity of enhancing the engineering of gameful applications as well as the management of the combination of multiple games.

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Cited By

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  • (2024)Towards effective gamification of existing systems: method and experience reportSoftware Quality Journal10.1007/s11219-024-09696-y32:4(1683-1716)Online publication date: 17-Sep-2024
  • (2023)Fostering Collaboration and Advancing Research in Software Engineering and Game Development for Serious ContextsACM SIGSOFT Software Engineering Notes10.1145/3617946.361795548:4(46-50)Online publication date: 17-Oct-2023
  • (2023)Games and Software EngineeringACM SIGSOFT Software Engineering Notes10.1145/3573074.357309648:1(85-89)Online publication date: 17-Jan-2023
  • Show More Cited By

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cover image ACM Conferences
ICSE-NIER '20: Proceedings of the ACM/IEEE 42nd International Conference on Software Engineering: New Ideas and Emerging Results
June 2020
128 pages
ISBN:9781450371261
DOI:10.1145/3377816
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • KIISE: Korean Institute of Information Scientists and Engineers
  • IEEE CS

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 18 September 2020

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Author Tags

  1. adaptive gameful applications
  2. gamification
  3. software engineering in society

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Cited By

View all
  • (2024)Towards effective gamification of existing systems: method and experience reportSoftware Quality Journal10.1007/s11219-024-09696-y32:4(1683-1716)Online publication date: 17-Sep-2024
  • (2023)Fostering Collaboration and Advancing Research in Software Engineering and Game Development for Serious ContextsACM SIGSOFT Software Engineering Notes10.1145/3617946.361795548:4(46-50)Online publication date: 17-Oct-2023
  • (2023)Games and Software EngineeringACM SIGSOFT Software Engineering Notes10.1145/3573074.357309648:1(85-89)Online publication date: 17-Jan-2023
  • (2023)Enhancing Gameful Systems with a Domain Specific Language for Rules Lifecycle Management2023 ACM/IEEE International Conference on Model Driven Engineering Languages and Systems Companion (MODELS-C)10.1109/MODELS-C59198.2023.00065(342-352)Online publication date: 1-Oct-2023
  • (2021)Gamified and Self-Adaptive Applications for the Common Good: Research Challenges Ahead2021 International Symposium on Software Engineering for Adaptive and Self-Managing Systems (SEAMS)10.1109/SEAMS51251.2021.00028(149-155)Online publication date: May-2021
  • (2021)Engineering Gameful Applications with MPSDomain-Specific Languages in Practice10.1007/978-3-030-73758-0_8(227-258)Online publication date: 15-Apr-2021

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