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Sweet Pursuit: User Acceptance and Performance of a Smooth Pursuit controlled Candy Dispensing Machine in a Public Setting

Published: 02 June 2020 Publication History

Abstract

A prototypical smooth pursuit controlled candy dispensing machine was set up in a public area and evaluated regarding performance data, self reported joy of use, learnability, perceived stress and perceived usefulness. 359 sets of user data were collected from visitors ranging from eight to 75 years. The results show an overall high rate of successful interactions (89.8%), indicating no correlation between height, age, gender or the use of corrective glasses or lenses and the ease and success of interaction. Incorrectly entered digits occurred for 36.2% of all participants, with half attributing the error to their own incorrect entry and half reporting the system to have detected a false number. Users reported a generally high joy of use and found the system easy to learn. Users indicated interest to use similar interaction technologies in public settings if privacy requirements such as protection from observers, are met.

References

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Dietlind H. Cymek, Antje C. Venjakob, Stefan Ruff, Otto-Hans-Martin Lutz, Simon Hofmann, and Matthias Roetting. 2014. Entering PIN codes by smooth pursuit eye movements. Journal of Eye Movement Research 7, 4 (2014). https://doi.org/10.16910/jemr.7.4.1
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Son Toni Dang Thai. 2018. Nutzerakzeptanz eines auf Folgebewegungen der Augen basierenden Systems zur PIN Eingabe (Bachelorarbeit).
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Andrew T. Duchowski. 2018. Gaze-based interaction: A 30 year retrospective. Computers & Graphics 73 (2018), 59–69. https://doi.org/10.1016/j.cag.2018.04.002
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Sarah-C. Freytag, Stefan Ruff, and Antje C. Venjakob. 2017. Applicability of smooth-pursuit based gaze interaction for older users. (2017). COGAIN Symposium Wuppertal, August 21st 2017.
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Kenneth Holmqvist, Marcus Nyström, Richard Andersson, Richard Dewhurst, Jarodska Halszka, and Joost van de Weijer. 2011. Eye Tracking: A Comprehensive Guide to Methods and Measures. Oxford University Press.
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Mohamed Khamis, Florian Alt, and Andreas Bulling. 2016a. Challenges and Design Space of Gaze-Enabled Public Displays. In Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct (Heidelberg, Germany) (UbiComp ’16). Association for Computing Machinery, New York, NY, USA, 1736–1745. https://doi.org/10.1145/2968219.2968342
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Mohamed Khamis, Ozan Saltuk, Alina Hang, Katharina Stolz, Andreas Bulling, and Florian Alt. 2016b. TextPursuits: Using Text for Pursuits-Based Interaction and Calibration on Public Displays. In Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (Heidelberg, Germany) (UbiComp ’16). Association for Computing Machinery, New York, NY, USA, 274–285. https://doi.org/10.1145/2971648.2971679
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Otto-Hans-Martin Lutz, Antje C. Venjakob, and Stefan Ruff. 2015. SMOOVS: Towards calibration-free text entry by gaze using smooth pursuit movements. Journal of Eye Movement Research 8, 1 (2015). https://doi.org/10.16910/jemr.8.1.2
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Cited By

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  • (2024)Design recommendations of target size and tracking speed under circular and square trajectories for smooth pursuit with Euclidean algorithm in eye-control systemDisplays10.1016/j.displa.2023.10260881(102608)Online publication date: Jan-2024
  • (2021)Smooth Pursuit Study on an Eye-Control System for Continuous Variable Adjustment TasksInternational Journal of Human–Computer Interaction10.1080/10447318.2021.201297939:1(23-33)Online publication date: 15-Dec-2021

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cover image ACM Conferences
ETRA '20 Short Papers: ACM Symposium on Eye Tracking Research and Applications
June 2020
305 pages
ISBN:9781450371346
DOI:10.1145/3379156
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 02 June 2020

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Author Tags

  1. HCI
  2. UX
  3. evaluation
  4. gaze entry
  5. gaze-based interaction
  6. novel interaction technology
  7. smooth pursuit
  8. user acceptance

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ETRA '20

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Overall Acceptance Rate 69 of 137 submissions, 50%

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Cited By

View all
  • (2024)Design recommendations of target size and tracking speed under circular and square trajectories for smooth pursuit with Euclidean algorithm in eye-control systemDisplays10.1016/j.displa.2023.10260881(102608)Online publication date: Jan-2024
  • (2021)Smooth Pursuit Study on an Eye-Control System for Continuous Variable Adjustment TasksInternational Journal of Human–Computer Interaction10.1080/10447318.2021.201297939:1(23-33)Online publication date: 15-Dec-2021

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