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Using the Uncalibrated Eye Tracker Signal in the Gaming Environment

Published: 02 June 2020 Publication History

Abstract

It seems that controlling games with the eyes should be very intuitive and obvious. However, eye-controlled games have not become very popular yet. One of the reasons is – in our opinion – the necessity of eye tracker calibration before its every usage. This process is not very long, but it is inconvenient and requires focusing on the particular task. Moreover, sometimes the calibration fails and must be repeated.
According to our observations, even when the eye tracker is not calibrated for the specific user, there is some information in the registered signal that may be used to control a game. Of course, without the calibration, the eye tracker signal lacks accuracy and precision. However, it is acceptable for some types of games.
The main contribution of the paper is checking to what extent an uncalibrated eye tracker signal may be used in a gaming environment. At first, a simple experiment was prepared to verify if the gaze location and eye movement direction may be estimated, having only the uncalibrated signal. Then the idea was tested in the field study involving several hundred participants.

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  1. Using the Uncalibrated Eye Tracker Signal in the Gaming Environment

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    cover image ACM Conferences
    ETRA '20 Short Papers: ACM Symposium on Eye Tracking Research and Applications
    June 2020
    305 pages
    ISBN:9781450371346
    DOI:10.1145/3379156
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    Published: 02 June 2020

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    Author Tags

    1. datasets
    2. gaze detection
    3. neural networks
    4. text tagging

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    • Politechnika ?l?ska

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    Overall Acceptance Rate 69 of 137 submissions, 50%

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