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Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games

Published: 02 June 2020 Publication History

Abstract

Gaze-based interaction in Virtual Reality (VR) has been attracting attention recently due to rapid advances in eye tracking technology in head-mounted displays. Since gazes are a natural and intuitive interaction modality for human beings, gaze-based interaction could enhance player experience in immersive VR games. Aiming assistance is a common feature in games to balance difficulty for different player skills. Previous work has investigated different aim assistance approaches and identified various shortcomings. We hypothesize that “bullet magnetism” is a promising technique for VR and could be enhanced by extending its functionality through players’ gazes. In this paper, we present a gaze-based aiming assistance approach and propose a study design to evaluate its performance and player experience in a “Mexican-style” VR first-person shooter game.

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  • (2024)Bi-Directional Gaze-Based Communication: A ReviewMultimodal Technologies and Interaction10.3390/mti81201088:12(108)Online publication date: 4-Dec-2024
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  1. Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games

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    cover image ACM Conferences
    ETRA '20 Short Papers: ACM Symposium on Eye Tracking Research and Applications
    June 2020
    305 pages
    ISBN:9781450371346
    DOI:10.1145/3379156
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    Published: 02 June 2020

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    Author Tags

    1. aiming
    2. computer games
    3. gaze-based interaction
    4. head-mounted displays
    5. virtual reality

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    Cited By

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    • (2024)Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye StrainProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641909(1-14)Online publication date: 11-May-2024
    • (2024)A real-time camera-based gaze-tracking system involving dual interactive modes and its application in gamingMultimedia Systems10.1007/s00530-023-01204-930:1Online publication date: 16-Jan-2024
    • (2023)Gaze Assistance for Older Adults during Throwing in Virtual Reality and its Effects on Performance and MotivationProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615706(1-11)Online publication date: 9-Oct-2023
    • (2023)Leap to the Eye: Implicit Gaze-based Interaction to Reveal Invisible Objects for Virtual Environment Exploration2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00036(214-222)Online publication date: 16-Oct-2023
    • (2022)A Framework for the Classification and Evaluation of Game Mechanics for Virtual Reality GamesElectronics10.3390/electronics1118294611:18(2946)Online publication date: 17-Sep-2022
    • (2022)GazeCues: Exploring the Effects of Gaze-based Visual Cues in Virtual Reality Exploration GamesProceedings of the ACM on Human-Computer Interaction10.1145/35495006:CHI PLAY(1-25)Online publication date: 31-Oct-2022
    • (2021)A Systematic Review of Physiological Measurements, Factors, Methods, and Applications in Virtual RealityFrontiers in Virtual Reality10.3389/frvir.2021.6945672Online publication date: 14-Jul-2021

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