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STAT: Subtle Typing Around the Thigh for Head-Mounted Displays

Published: 05 October 2020 Publication History

Abstract

In head-mounted display (HMD) interaction, text entry is frequently supported via some form of virtual touch, controller, or ray casting keyboard. While these options effectively support text entry, they often incur costs of additional external hardware, awkward movements, and hand encumbrance. We propose STAT, a low-cost, mobile, touch typing technique that leverages a smartphone screen located at the thigh, to support both tap and word gesture text input for HMDs. Through a controlled laboratory study, we explore the efficacy of our technique – including a comparison of typing in and out of an enclosed pocket – and present design recommendations for the opportunistic use of a personal touchscreen device positioned at a user’s thigh for HMD text entry.

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  • (2024)Exploration of Foot-based Text Entry Techniques for Virtual Reality EnvironmentsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642757(1-17)Online publication date: 11-May-2024
  • (2024)RingGesture: A Ring-Based Mid-Air Gesture Typing System Powered by a Deep-Learning Word Prediction FrameworkIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.345617930:11(7441-7451)Online publication date: Nov-2024
  • (2024)Design and Evaluation of Controller-Based Raycasting Methods for Efficient Alphanumeric and Special Character Entry in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.334942830:9(6493-6506)Online publication date: 3-Jan-2024
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    cover image ACM Conferences
    MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services
    October 2020
    418 pages
    ISBN:9781450375160
    DOI:10.1145/3379503
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    Published: 05 October 2020

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    Author Tags

    1. HMD
    2. gesture typing
    3. head-mounted display

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    • (2024)Exploration of Foot-based Text Entry Techniques for Virtual Reality EnvironmentsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642757(1-17)Online publication date: 11-May-2024
    • (2024)RingGesture: A Ring-Based Mid-Air Gesture Typing System Powered by a Deep-Learning Word Prediction FrameworkIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.345617930:11(7441-7451)Online publication date: Nov-2024
    • (2024)Design and Evaluation of Controller-Based Raycasting Methods for Efficient Alphanumeric and Special Character Entry in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.334942830:9(6493-6506)Online publication date: 3-Jan-2024
    • (2023)LapTouchProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36108787:3(1-23)Online publication date: 27-Sep-2023
    • (2023)Ultrasonic Keyboard: A Mid-Air Virtual Qwerty with Ultrasonic Feedback for Virtual RealityProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3573117(1-8)Online publication date: 26-Feb-2023
    • (2023)Evaluating the Performance of Hand-Based Probabilistic Text Input Methods on a Mid-Air Virtual Qwerty KeyboardIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332023829:11(4567-4577)Online publication date: 1-Nov-2023
    • (2023)A Review of Interaction Techniques for Immersive EnvironmentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.317480529:9(3900-3921)Online publication date: 1-Sep-2023
    • (2022)Shapeshifter: Gesture Typing in Virtual Reality with a Force-based Digital ThimbleExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519679(1-9)Online publication date: 27-Apr-2022

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